Oculus sdk integration

You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!
Post Reply
Seven
Posts: 1030
Joined: Mon Nov 14, 2005 2:03 pm

Oculus sdk integration

Post by Seven »

Has anyone been able to use the latest oculus sdk with irrlicht?
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Oculus sdk integration

Post by Vectrotek »

No. Not yet, but you could have a look at these.
Lots to be done, but it's being worked on! :D
https://www.youtube.com/channel/UCnyEfG ... shelf_id=0
You'll need a smart phone, "Trinus VR" and a Gear VR headset or similar device.
Last edited by Vectrotek on Sat Feb 03, 2018 10:35 pm, edited 1 time in total.
Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Oculus sdk integration

Post by Vectrotek »

I'm still looking for the exact mathematical formula to use when distorting the image for "lens correction".
Also getting "Chromatic aberration" correct is quite a daunting task.
Working through an optics book by Hecht..
Post Reply