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seperating meshes in bsp

Posted: Sat Sep 09, 2017 3:43 am
by grokko
Greets,
I'm new to Irrlicht but not graphics theory....but - Is there a way of seperating/and/or addressing the individal meshes in a .bsp file within Irrlicht? I'm interested in the possibility of creating normal map vertex light inducive textures in a bsp, but,
don't want the same normal texture within the whole .bsp to apply for -everything-.

Thanks

Re: seperating meshes in bsp

Posted: Sat Sep 09, 2017 7:00 am
by hendu