seperating meshes in bsp

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seperating meshes in bsp

Postby grokko » Sat Sep 09, 2017 3:43 am

I'm new to Irrlicht but not graphics theory....but - Is there a way of seperating/and/or addressing the individal meshes in a .bsp file within Irrlicht? I'm interested in the possibility of creating normal map vertex light inducive textures in a bsp, but,
don't want the same normal texture within the whole .bsp to apply for -everything-.

Posts: 9
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Re: seperating meshes in bsp

Postby hendu » Sat Sep 09, 2017 7:00 am

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Joined: Sat Dec 18, 2010 12:53 pm

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