EPST_PS_1_1

You are an experienced programmer and have a problem with the engine, shaders, or advanced effects? Here you'll get answers.
No questions about C++ programming or topics which are answered in the tutorials!

EPST_PS_1_1

Postby grokko » Fri Sep 08, 2017 7:56 pm

Hello,
Could I compile the kernel with EPST_PS_4.1 etc and be able to make shader programs
with the compiled kernel ... ala normal maps?

Thanks,
grokko
grokko
 
Posts: 9
Joined: Fri Mar 31, 2017 9:29 pm

Return to Advanced Help

Who is online

Users browsing this forum: No registered users and 1 guest