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Hints to implement tessellation shader with Irrlicht?

Posted: Thu Aug 03, 2017 1:46 pm
by mant
Hi, anyone can give me some hints about how to do this?
I want to implement terrain GPU LOD using tessellation.
So far I couldn't find any related posts on the forums.
Thanks in advance.

Re: Hints to implement tessellation shader with Irrlicht?

Posted: Fri Aug 04, 2017 9:18 am
by devsh
There's no tessellation shaders in vanilla irrlicht, only geometry

Re: Hints to implement tessellation shader with Irrlicht?

Posted: Fri Aug 04, 2017 3:33 pm
by mant
Hi, I've found a post here: http://irrlicht.sourceforge.net/forum/v ... =4&t=49238
Can I achieve that by modifying addHighLevelShaderMaterial function?