Hints to implement tessellation shader with Irrlicht?
Posted: Thu Aug 03, 2017 1:46 pm
Hi, anyone can give me some hints about how to do this?
I want to implement terrain GPU LOD using tessellation.
So far I couldn't find any related posts on the forums.
Thanks in advance.
I want to implement terrain GPU LOD using tessellation.
So far I couldn't find any related posts on the forums.
Thanks in advance.