Hints to implement tessellation shader with Irrlicht?

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Hints to implement tessellation shader with Irrlicht?

Postby mant » Thu Aug 03, 2017 1:46 pm

Hi, anyone can give me some hints about how to do this?
I want to implement terrain GPU LOD using tessellation.
So far I couldn't find any related posts on the forums.
Thanks in advance.
mant
 
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Re: Hints to implement tessellation shader with Irrlicht?

Postby devsh » Fri Aug 04, 2017 9:18 am

There's no tessellation shaders in vanilla irrlicht, only geometry
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Re: Hints to implement tessellation shader with Irrlicht?

Postby mant » Fri Aug 04, 2017 3:33 pm

Hi, I've found a post here: viewtopic.php?f=4&t=49238
Can I achieve that by modifying addHighLevelShaderMaterial function?
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