Using textures loaded into openGL from iOS camera

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Timintal
Posts: 1
Joined: Mon Apr 11, 2016 11:56 am

Using textures loaded into openGL from iOS camera

Post by Timintal »

I am working on application where i I want to draw my scene on top of picture from camera. IOS already load texture from camera into GPU and I have GLuint texture handle, how can I use that handle to draw that texture inside irrlicht? Cant find any Suitable API to do that(
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