Bump mapping for Animated meshes

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Vectrotek
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Re: Bump mapping for Animated meshes

Post by Vectrotek »

Spaced out..
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Bump mapping for Animated meshes

Post by Vectrotek »

Hooked two walking human biovisions to the feet in blender 2.76 and shifted the phase by 45°
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Vectrotek
Competition winner
Posts: 1087
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Re: Bump mapping for Animated meshes

Post by Vectrotek »

Quake 4 Strog marine..
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Bump mapping for Animated meshes

Post by Vectrotek »

Animated the tracks by only translating the UVs bound by the buffer of the tracks material
and Tangent updater did its work..
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Bump mapping for Animated meshes

Post by Vectrotek »

Better metal..
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Bump mapping for Animated meshes

Post by Vectrotek »

More metal..
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Bump mapping for Animated meshes

Post by Vectrotek »

Irrlicht, NOT ID TECH 6..
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Bump mapping for Animated meshes

Post by Vectrotek »

Irrlicht does it right!
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Bump mapping for Animated meshes

Post by Vectrotek »

Skinned and Boned from scratch.. (Blender)
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Bump mapping for Animated meshes

Post by Vectrotek »

You've seen me before..
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Bump mapping for Animated meshes

Post by Vectrotek »

If only they had Irrlicht..
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Bump mapping for Animated meshes

Post by Vectrotek »

Yes, from that game..
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Bump mapping for Animated meshes

Post by Vectrotek »

Doctor Doom..
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Bump mapping for Animated meshes

Post by Vectrotek »

Grunt has FOUR materials and eats Tangents..
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Vectrotek
Competition winner
Posts: 1087
Joined: Sat May 02, 2015 5:05 pm

Re: Bump mapping for Animated meshes

Post by Vectrotek »

And the answer is.. Octrees!
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