by freedom108 » Fri Jun 22, 2012 1:17 pm
I'm converting some 3d model to milkshape 3d format in my game. I wrote the converter my self.but when I load the model's into irrlicht, the model's bones are in completely wrong place. So i came to this forum for help. who has experience on converting skeleton animes can post some c++ codes about convert to ms3d format. thank you.