by liudingjun » Fri Apr 27, 2012 11:45 am
Hi, it seems Maya provides some C++ API for programmers, and let them write some stardard-alone application or plugins. I am wondering whether I could integrate the Maya mental ray part into my level editor as my lightmapper. That means I will create a .mb file on fly and feed it to the maya mental ray API, after the pre-light work done, light maps will be generated. At the same time, mental ray will have a better pre-lighting effect than other lightmapper tools. Is is possible? Or any suggestiions?