Integerate the maya mental ray as lightmapper

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Integerate the maya mental ray as lightmapper

Postby liudingjun » Fri Apr 27, 2012 11:45 am

Hi, it seems Maya provides some C++ API for programmers, and let them write some stardard-alone application or plugins. I am wondering whether I could integrate the Maya mental ray part into my level editor as my lightmapper. That means I will create a .mb file on fly and feed it to the maya mental ray API, after the pre-light work done, light maps will be generated. At the same time, mental ray will have a better pre-lighting effect than other lightmapper tools. Is is possible? Or any suggestiions?
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Re: Integerate the maya mental ray as lightmapper

Postby fmx » Sun Apr 29, 2012 8:17 pm

I dont use Maya so I've never tried it, and I dont think anyone else in irrlicht forums has tried it either

Why dont you give it a go and tell us how it goes?
I'm interested to hear more about this :)
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Re: Integerate the maya mental ray as lightmapper

Postby Mel » Mon Apr 30, 2012 12:55 am

I made my own lightmapper, it isn't hard, but obviously, it isn't the same as MR. It would be interesting, good luck with it.
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