by fuby » Mon Apr 09, 2012 4:57 am
@gerdb
Good call on the EMT_SOLID . Thanks
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Looks like the backgrounds would have to be solid while the sprites can be still use EMT_TRANSPARENT_ALPHA_CHANNEL.
This is workable for now to move on to other things. But the background having alpha capability would be nice the down the road for extra shininess.
Thanks CuteAlien for the info on explaining why it doing what it was doing.