Android Irrlicht Compling Error: Argument list too long
Posted: Sun Mar 27, 2011 3:57 pm
When i am trying to compile Irrlicht source code for Android Link: https://gitorious.org/irrlichtandroid/
I am getting following Error:
$ /cygdrive/c/android-ndk-r5b/ndk-build /b
Compile++ arm : irrlicht <= app-android.cpp
Compile++ arm : irrlicht <= android-activity.cpp
Compile++ arm : irrlicht <= android-receiver.cpp
Compile++ arm : irrlicht <= CIrrDeviceAndroid.cpp
Compile++ arm : irrlicht <= CVideoModeList.cpp
Compile++ arm : irrlicht <= CFPSCounter.cpp
Compile++ arm : irrlicht <= CNullDriver.cpp
Compile++ arm : irrlicht <= COGLESDriver.cpp
Compile++ arm : irrlicht <= COGLESTexture.cpp
Compile++ arm : irrlicht <= COGLESExtensionHandler.cpp
Compile++ arm : irrlicht <= CColorConverter.cpp
Compile++ arm : irrlicht <= CImage.cpp
Compile++ arm : irrlicht <= CImageLoaderBMP.cpp
Compile++ arm : irrlicht <= CImageLoaderJPG.cpp
Compile++ arm : irrlicht <= CImageLoaderPCX.cpp
Compile++ arm : irrlicht <= CImageLoaderPNG.cpp
Compile++ arm : irrlicht <= CImageLoaderPSD.cpp
Compile++ arm : irrlicht <= CImageLoaderTGA.cpp
Compile++ arm : irrlicht <= CImageLoaderPPM.cpp
Compile++ arm : irrlicht <= CImageLoaderWAL.cpp
Compile++ arm : irrlicht <= CImageLoaderRGB.cpp
Compile++ arm : irrlicht <= CImageWriterBMP.cpp
Compile++ arm : irrlicht <= CImageWriterJPG.cpp
Compile++ arm : irrlicht <= CImageWriterPCX.cpp
Compile++ arm : irrlicht <= CImageWriterPNG.cpp
Compile++ arm : irrlicht <= CImageWriterPPM.cpp
Compile++ arm : irrlicht <= CImageWriterPSD.cpp
Compile++ arm : irrlicht <= CImageWriterTGA.cpp
Compile++ arm : irrlicht <= COGLES2Driver.cpp
Compile++ arm : irrlicht <= COGLES2FixedPipelineShader.cpp
Compile++ arm : irrlicht <= COGLES2ParallaxMapRenderer.cpp
Compile++ arm : irrlicht <= COGLES2SLMaterialRenderer.cpp
Compile++ arm : irrlicht <= COGLES2ExtensionHandler.cpp
Compile++ arm : irrlicht <= COGLES2NormalMapRenderer.cpp
Compile++ arm : irrlicht <= COGLES2Renderer2D.cpp
Compile++ arm : irrlicht <= COGLES2Texture.cpp
Compile++ arm : irrlicht <= CBSPMeshFileLoader.cpp
Compile++ arm : irrlicht <= CMD2MeshFileLoader.cpp
Compile++ arm : irrlicht <= CMD3MeshFileLoader.cpp
Compile++ arm : irrlicht <= CMS3DMeshFileLoader.cpp
Compile++ arm : irrlicht <= CB3DMeshFileLoader.cpp
Compile++ arm : irrlicht <= C3DSMeshFileLoader.cpp
Compile++ arm : irrlicht <= COgreMeshFileLoader.cpp
Compile++ arm : irrlicht <= COBJMeshFileLoader.cpp
Compile++ arm : irrlicht <= CColladaFileLoader.cpp
Compile++ arm : irrlicht <= CCSMLoader.cpp
Compile++ arm : irrlicht <= CDMFLoader.cpp
Compile++ arm : irrlicht <= CLMTSMeshFileLoader.cpp
Compile++ arm : irrlicht <= CMY3DMeshFileLoader.cpp
Compile++ arm : irrlicht <= COCTLoader.cpp
Compile++ arm : irrlicht <= CXMeshFileLoader.cpp
Compile++ arm : irrlicht <= CIrrMeshFileLoader.cpp
Compile++ arm : irrlicht <= CSTLMeshFileLoader.cpp
Compile++ arm : irrlicht <= CLWOMeshFileLoader.cpp
Compile++ arm : irrlicht <= CPLYMeshFileLoader.cpp
Compile++ arm : irrlicht <= CColladaMeshWriter.cpp
Compile++ arm : irrlicht <= CIrrMeshWriter.cpp
Compile++ arm : irrlicht <= CSTLMeshWriter.cpp
Compile++ arm : irrlicht <= COBJMeshWriter.cpp
Compile++ arm : irrlicht <= CPLYMeshWriter.cpp
Compile++ arm : irrlicht <= CSkinnedMesh.cpp
Compile++ arm : irrlicht <= CBoneSceneNode.cpp
Compile++ arm : irrlicht <= CMeshSceneNode.cpp
Compile++ arm : irrlicht <= CAnimatedMeshSceneNode.cpp
Compile++ arm : irrlicht <= CAnimatedMeshMD2.cpp
Compile++ arm : irrlicht <= CAnimatedMeshMD3.cpp
Compile++ arm : irrlicht <= CQ3LevelMesh.cpp
Compile++ arm : irrlicht <= CQuake3ShaderSceneNode.cpp
Compile++ arm : irrlicht <= CBillboardSceneNode.cpp
Compile++ arm : irrlicht <= CCameraSceneNode.cpp
Compile++ arm : irrlicht <= CDummyTransformationSceneNode.cpp
Compile++ arm : irrlicht <= CEmptySceneNode.cpp
Compile++ arm : irrlicht <= CGeometryCreator.cpp
Compile++ arm : irrlicht <= CLightSceneNode.cpp
Compile++ arm : irrlicht <= CMeshManipulator.cpp
Compile++ arm : irrlicht <= CMetaTriangleSelector.cpp
Compile++ arm : irrlicht <= COctreeSceneNode.cpp
Compile++ arm : irrlicht <= COctreeTriangleSelector.cpp
Compile++ arm : irrlicht <= CSceneCollisionManager.cpp
Compile++ arm : irrlicht <= CSceneManager.cpp
Compile++ arm : irrlicht <= CShadowVolumeSceneNode.cpp
Compile++ arm : irrlicht <= CSkyBoxSceneNode.cpp
Compile++ arm : irrlicht <= CSkyDomeSceneNode.cpp
Compile++ arm : irrlicht <= CTerrainSceneNode.cpp
Compile++ arm : irrlicht <= CTerrainTriangleSelector.cpp
Compile++ arm : irrlicht <= CVolumeLightSceneNode.cpp
Compile++ arm : irrlicht <= CCubeSceneNode.cpp
Compile++ arm : irrlicht <= CSphereSceneNode.cpp
Compile++ arm : irrlicht <= CTextSceneNode.cpp
Compile++ arm : irrlicht <= CTriangleBBSelector.cpp
Compile++ arm : irrlicht <= CTriangleSelector.cpp
Compile++ arm : irrlicht <= CWaterSurfaceSceneNode.cpp
Compile++ arm : irrlicht <= CMeshCache.cpp
Compile++ arm : irrlicht <= CDefaultSceneNodeAnimatorFactory.cpp
Compile++ arm : irrlicht <= CDefaultSceneNodeFactory.cpp
Compile++ arm : irrlicht <= CParticleAnimatedMeshSceneNodeEmitter.cpp
Compile++ arm : irrlicht <= CParticleBoxEmitter.cpp
Compile++ arm : irrlicht <= CParticleCylinderEmitter.cpp
Compile++ arm : irrlicht <= CParticleMeshEmitter.cpp
Compile++ arm : irrlicht <= CParticlePointEmitter.cpp
Compile++ arm : irrlicht <= CParticleRingEmitter.cpp
Compile++ arm : irrlicht <= CParticleSphereEmitter.cpp
Compile++ arm : irrlicht <= CParticleAttractionAffector.cpp
Compile++ arm : irrlicht <= CParticleFadeOutAffector.cpp
Compile++ arm : irrlicht <= CParticleGravityAffector.cpp
Compile++ arm : irrlicht <= CParticleRotationAffector.cpp
Compile++ arm : irrlicht <= CParticleSystemSceneNode.cpp
Compile++ arm : irrlicht <= CParticleScaleAffector.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorCameraFPS.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorCameraMaya.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorCollisionResponse.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorDelete.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorFlyCircle.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorFlyStraight.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorFollowSpline.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorRotation.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorTexture.cpp
Compile++ arm : irrlicht <= CSoftwareDriver.cpp
Compile++ arm : irrlicht <= CSoftwareTexture.cpp
Compile++ arm : irrlicht <= CTRFlat.cpp
Compile++ arm : irrlicht <= CTRFlatWire.cpp
Compile++ arm : irrlicht <= CTRGouraud.cpp
Compile++ arm : irrlicht <= CTRGouraudWire.cpp
Compile++ arm : irrlicht <= CTRTextureFlat.cpp
Compile++ arm : irrlicht <= CTRTextureFlatWire.cpp
Compile++ arm : irrlicht <= CTRTextureGouraud.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudAdd.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudNoZ.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudWire.cpp
Compile++ arm : irrlicht <= CZBuffer.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudVertexAlpha2.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudNoZ2.cpp
Compile++ arm : irrlicht <= CTRTextureLightMap2_M2.cpp
Compile++ arm : irrlicht <= CTRTextureLightMap2_M4.cpp
Compile++ arm : irrlicht <= CTRTextureLightMap2_M1.cpp
Compile++ arm : irrlicht <= CSoftwareDriver2.cpp
Compile++ arm : irrlicht <= CSoftwareTexture2.cpp
Compile++ arm : irrlicht <= CTRTextureGouraud2.cpp
Compile++ arm : irrlicht <= CTRGouraud2.cpp
Compile++ arm : irrlicht <= CTRGouraudAlpha2.cpp
Compile++ arm : irrlicht <= CTRGouraudAlphaNoZ2.cpp
Compile++ arm : irrlicht <= CTRTextureDetailMap2.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudAdd2.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudAddNoZ2.cpp
Compile++ arm : irrlicht <= CTRTextureWire2.cpp
Compile++ arm : irrlicht <= CTRTextureLightMap2_Add.cpp
Compile++ arm : irrlicht <= CTRTextureLightMapGouraud2_M4.cpp
Compile++ arm : irrlicht <= IBurningShader.cpp
Compile++ arm : irrlicht <= CTRTextureBlend.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudAlpha.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudAlphaNoZ.cpp
Compile++ arm : irrlicht <= CDepthBuffer.cpp
Compile++ arm : irrlicht <= CBurningShader_Raster_Reference.cpp
Compile++ arm : irrlicht <= CFileList.cpp
Compile++ arm : irrlicht <= CFileSystem.cpp
Compile++ arm : irrlicht <= CLimitReadFile.cpp
Compile++ arm : irrlicht <= CMemoryFile.cpp
Compile++ arm : irrlicht <= CReadFile.cpp
Compile++ arm : irrlicht <= CWriteFile.cpp
Compile++ arm : irrlicht <= CXMLReader.cpp
Compile++ arm : irrlicht <= CXMLWriter.cpp
Compile++ arm : irrlicht <= CZipReader.cpp
Compile++ arm : irrlicht <= CPakReader.cpp
Compile++ arm : irrlicht <= CNPKReader.cpp
Compile++ arm : irrlicht <= CTarReader.cpp
Compile++ arm : irrlicht <= CMountPointReader.cpp
Compile++ arm : irrlicht <= irrXML.cpp
Compile++ arm : irrlicht <= CAttributes.cpp
Compile++ arm : irrlicht <= CIrrDeviceConsole.cpp
Compile++ arm : irrlicht <= CIrrDeviceStub.cpp
Compile++ arm : irrlicht <= CLogger.cpp
Compile++ arm : irrlicht <= Irrlicht.cpp
Compile++ arm : irrlicht <= os.cpp
Compile++ arm : irrlicht <= CGUIButton.cpp
Compile++ arm : irrlicht <= CGUICheckBox.cpp
Compile++ arm : irrlicht <= CGUIComboBox.cpp
Compile++ arm : irrlicht <= CGUIContextMenu.cpp
Compile++ arm : irrlicht <= CGUIEditBox.cpp
Compile++ arm : irrlicht <= CGUIEnvironment.cpp
Compile++ arm : irrlicht <= CGUIFileOpenDialog.cpp
Compile++ arm : irrlicht <= CGUIFont.cpp
Compile++ arm : irrlicht <= CGUIImage.cpp
Compile++ arm : irrlicht <= CGUIInOutFader.cpp
Compile++ arm : irrlicht <= CGUIListBox.cpp
Compile++ arm : irrlicht <= CGUIMenu.cpp
Compile++ arm : irrlicht <= CGUIMeshViewer.cpp
Compile++ arm : irrlicht <= CGUIMessageBox.cpp
Compile++ arm : irrlicht <= CGUIModalScreen.cpp
Compile++ arm : irrlicht <= CGUIScrollBar.cpp
Compile++ arm : irrlicht <= CGUISpinBox.cpp
Compile++ arm : irrlicht <= CGUISkin.cpp
Compile++ arm : irrlicht <= CGUIStaticText.cpp
Compile++ arm : irrlicht <= CGUITabControl.cpp
Compile++ arm : irrlicht <= CGUITable.cpp
Compile++ arm : irrlicht <= CGUIToolBar.cpp
Compile++ arm : irrlicht <= CGUIWindow.cpp
Compile++ arm : irrlicht <= CGUIColorSelectDialog.cpp
Compile++ arm : irrlicht <= CDefaultGUIElementFactory.cpp
Compile++ arm : irrlicht <= CGUISpriteBank.cpp
Compile++ arm : irrlicht <= CGUIImageList.cpp
Compile++ arm : irrlicht <= CGUITreeView.cpp
Compile++ arm : irrlicht <= aescrypt.cpp
Compile++ arm : irrlicht <= aeskey.cpp
Compile++ arm : irrlicht <= aestab.cpp
Compile++ arm : irrlicht <= fileenc.cpp
Compile++ arm : irrlicht <= sha1.cpp
Compile++ arm : irrlicht <= sha2.cpp
SharedLibrary : libirrlicht.so
make: execvp: /cygdrive/c/android-ndk-r5b/toolchains/arm-linux-androideabi-4.4.3
/prebuilt/windows/bin/arm-linux-androideabi-g++: Argument list too long
make: *** [/cygdrive/c/android-ndk-r5b/sources/balrajbalraj007s-irrlichtandroid/
project/obj/local/armeabi/libirrlicht.so] Error 127
How do I resolve this problem??
I am getting following Error:
$ /cygdrive/c/android-ndk-r5b/ndk-build /b
Compile++ arm : irrlicht <= app-android.cpp
Compile++ arm : irrlicht <= android-activity.cpp
Compile++ arm : irrlicht <= android-receiver.cpp
Compile++ arm : irrlicht <= CIrrDeviceAndroid.cpp
Compile++ arm : irrlicht <= CVideoModeList.cpp
Compile++ arm : irrlicht <= CFPSCounter.cpp
Compile++ arm : irrlicht <= CNullDriver.cpp
Compile++ arm : irrlicht <= COGLESDriver.cpp
Compile++ arm : irrlicht <= COGLESTexture.cpp
Compile++ arm : irrlicht <= COGLESExtensionHandler.cpp
Compile++ arm : irrlicht <= CColorConverter.cpp
Compile++ arm : irrlicht <= CImage.cpp
Compile++ arm : irrlicht <= CImageLoaderBMP.cpp
Compile++ arm : irrlicht <= CImageLoaderJPG.cpp
Compile++ arm : irrlicht <= CImageLoaderPCX.cpp
Compile++ arm : irrlicht <= CImageLoaderPNG.cpp
Compile++ arm : irrlicht <= CImageLoaderPSD.cpp
Compile++ arm : irrlicht <= CImageLoaderTGA.cpp
Compile++ arm : irrlicht <= CImageLoaderPPM.cpp
Compile++ arm : irrlicht <= CImageLoaderWAL.cpp
Compile++ arm : irrlicht <= CImageLoaderRGB.cpp
Compile++ arm : irrlicht <= CImageWriterBMP.cpp
Compile++ arm : irrlicht <= CImageWriterJPG.cpp
Compile++ arm : irrlicht <= CImageWriterPCX.cpp
Compile++ arm : irrlicht <= CImageWriterPNG.cpp
Compile++ arm : irrlicht <= CImageWriterPPM.cpp
Compile++ arm : irrlicht <= CImageWriterPSD.cpp
Compile++ arm : irrlicht <= CImageWriterTGA.cpp
Compile++ arm : irrlicht <= COGLES2Driver.cpp
Compile++ arm : irrlicht <= COGLES2FixedPipelineShader.cpp
Compile++ arm : irrlicht <= COGLES2ParallaxMapRenderer.cpp
Compile++ arm : irrlicht <= COGLES2SLMaterialRenderer.cpp
Compile++ arm : irrlicht <= COGLES2ExtensionHandler.cpp
Compile++ arm : irrlicht <= COGLES2NormalMapRenderer.cpp
Compile++ arm : irrlicht <= COGLES2Renderer2D.cpp
Compile++ arm : irrlicht <= COGLES2Texture.cpp
Compile++ arm : irrlicht <= CBSPMeshFileLoader.cpp
Compile++ arm : irrlicht <= CMD2MeshFileLoader.cpp
Compile++ arm : irrlicht <= CMD3MeshFileLoader.cpp
Compile++ arm : irrlicht <= CMS3DMeshFileLoader.cpp
Compile++ arm : irrlicht <= CB3DMeshFileLoader.cpp
Compile++ arm : irrlicht <= C3DSMeshFileLoader.cpp
Compile++ arm : irrlicht <= COgreMeshFileLoader.cpp
Compile++ arm : irrlicht <= COBJMeshFileLoader.cpp
Compile++ arm : irrlicht <= CColladaFileLoader.cpp
Compile++ arm : irrlicht <= CCSMLoader.cpp
Compile++ arm : irrlicht <= CDMFLoader.cpp
Compile++ arm : irrlicht <= CLMTSMeshFileLoader.cpp
Compile++ arm : irrlicht <= CMY3DMeshFileLoader.cpp
Compile++ arm : irrlicht <= COCTLoader.cpp
Compile++ arm : irrlicht <= CXMeshFileLoader.cpp
Compile++ arm : irrlicht <= CIrrMeshFileLoader.cpp
Compile++ arm : irrlicht <= CSTLMeshFileLoader.cpp
Compile++ arm : irrlicht <= CLWOMeshFileLoader.cpp
Compile++ arm : irrlicht <= CPLYMeshFileLoader.cpp
Compile++ arm : irrlicht <= CColladaMeshWriter.cpp
Compile++ arm : irrlicht <= CIrrMeshWriter.cpp
Compile++ arm : irrlicht <= CSTLMeshWriter.cpp
Compile++ arm : irrlicht <= COBJMeshWriter.cpp
Compile++ arm : irrlicht <= CPLYMeshWriter.cpp
Compile++ arm : irrlicht <= CSkinnedMesh.cpp
Compile++ arm : irrlicht <= CBoneSceneNode.cpp
Compile++ arm : irrlicht <= CMeshSceneNode.cpp
Compile++ arm : irrlicht <= CAnimatedMeshSceneNode.cpp
Compile++ arm : irrlicht <= CAnimatedMeshMD2.cpp
Compile++ arm : irrlicht <= CAnimatedMeshMD3.cpp
Compile++ arm : irrlicht <= CQ3LevelMesh.cpp
Compile++ arm : irrlicht <= CQuake3ShaderSceneNode.cpp
Compile++ arm : irrlicht <= CBillboardSceneNode.cpp
Compile++ arm : irrlicht <= CCameraSceneNode.cpp
Compile++ arm : irrlicht <= CDummyTransformationSceneNode.cpp
Compile++ arm : irrlicht <= CEmptySceneNode.cpp
Compile++ arm : irrlicht <= CGeometryCreator.cpp
Compile++ arm : irrlicht <= CLightSceneNode.cpp
Compile++ arm : irrlicht <= CMeshManipulator.cpp
Compile++ arm : irrlicht <= CMetaTriangleSelector.cpp
Compile++ arm : irrlicht <= COctreeSceneNode.cpp
Compile++ arm : irrlicht <= COctreeTriangleSelector.cpp
Compile++ arm : irrlicht <= CSceneCollisionManager.cpp
Compile++ arm : irrlicht <= CSceneManager.cpp
Compile++ arm : irrlicht <= CShadowVolumeSceneNode.cpp
Compile++ arm : irrlicht <= CSkyBoxSceneNode.cpp
Compile++ arm : irrlicht <= CSkyDomeSceneNode.cpp
Compile++ arm : irrlicht <= CTerrainSceneNode.cpp
Compile++ arm : irrlicht <= CTerrainTriangleSelector.cpp
Compile++ arm : irrlicht <= CVolumeLightSceneNode.cpp
Compile++ arm : irrlicht <= CCubeSceneNode.cpp
Compile++ arm : irrlicht <= CSphereSceneNode.cpp
Compile++ arm : irrlicht <= CTextSceneNode.cpp
Compile++ arm : irrlicht <= CTriangleBBSelector.cpp
Compile++ arm : irrlicht <= CTriangleSelector.cpp
Compile++ arm : irrlicht <= CWaterSurfaceSceneNode.cpp
Compile++ arm : irrlicht <= CMeshCache.cpp
Compile++ arm : irrlicht <= CDefaultSceneNodeAnimatorFactory.cpp
Compile++ arm : irrlicht <= CDefaultSceneNodeFactory.cpp
Compile++ arm : irrlicht <= CParticleAnimatedMeshSceneNodeEmitter.cpp
Compile++ arm : irrlicht <= CParticleBoxEmitter.cpp
Compile++ arm : irrlicht <= CParticleCylinderEmitter.cpp
Compile++ arm : irrlicht <= CParticleMeshEmitter.cpp
Compile++ arm : irrlicht <= CParticlePointEmitter.cpp
Compile++ arm : irrlicht <= CParticleRingEmitter.cpp
Compile++ arm : irrlicht <= CParticleSphereEmitter.cpp
Compile++ arm : irrlicht <= CParticleAttractionAffector.cpp
Compile++ arm : irrlicht <= CParticleFadeOutAffector.cpp
Compile++ arm : irrlicht <= CParticleGravityAffector.cpp
Compile++ arm : irrlicht <= CParticleRotationAffector.cpp
Compile++ arm : irrlicht <= CParticleSystemSceneNode.cpp
Compile++ arm : irrlicht <= CParticleScaleAffector.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorCameraFPS.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorCameraMaya.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorCollisionResponse.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorDelete.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorFlyCircle.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorFlyStraight.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorFollowSpline.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorRotation.cpp
Compile++ arm : irrlicht <= CSceneNodeAnimatorTexture.cpp
Compile++ arm : irrlicht <= CSoftwareDriver.cpp
Compile++ arm : irrlicht <= CSoftwareTexture.cpp
Compile++ arm : irrlicht <= CTRFlat.cpp
Compile++ arm : irrlicht <= CTRFlatWire.cpp
Compile++ arm : irrlicht <= CTRGouraud.cpp
Compile++ arm : irrlicht <= CTRGouraudWire.cpp
Compile++ arm : irrlicht <= CTRTextureFlat.cpp
Compile++ arm : irrlicht <= CTRTextureFlatWire.cpp
Compile++ arm : irrlicht <= CTRTextureGouraud.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudAdd.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudNoZ.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudWire.cpp
Compile++ arm : irrlicht <= CZBuffer.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudVertexAlpha2.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudNoZ2.cpp
Compile++ arm : irrlicht <= CTRTextureLightMap2_M2.cpp
Compile++ arm : irrlicht <= CTRTextureLightMap2_M4.cpp
Compile++ arm : irrlicht <= CTRTextureLightMap2_M1.cpp
Compile++ arm : irrlicht <= CSoftwareDriver2.cpp
Compile++ arm : irrlicht <= CSoftwareTexture2.cpp
Compile++ arm : irrlicht <= CTRTextureGouraud2.cpp
Compile++ arm : irrlicht <= CTRGouraud2.cpp
Compile++ arm : irrlicht <= CTRGouraudAlpha2.cpp
Compile++ arm : irrlicht <= CTRGouraudAlphaNoZ2.cpp
Compile++ arm : irrlicht <= CTRTextureDetailMap2.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudAdd2.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudAddNoZ2.cpp
Compile++ arm : irrlicht <= CTRTextureWire2.cpp
Compile++ arm : irrlicht <= CTRTextureLightMap2_Add.cpp
Compile++ arm : irrlicht <= CTRTextureLightMapGouraud2_M4.cpp
Compile++ arm : irrlicht <= IBurningShader.cpp
Compile++ arm : irrlicht <= CTRTextureBlend.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudAlpha.cpp
Compile++ arm : irrlicht <= CTRTextureGouraudAlphaNoZ.cpp
Compile++ arm : irrlicht <= CDepthBuffer.cpp
Compile++ arm : irrlicht <= CBurningShader_Raster_Reference.cpp
Compile++ arm : irrlicht <= CFileList.cpp
Compile++ arm : irrlicht <= CFileSystem.cpp
Compile++ arm : irrlicht <= CLimitReadFile.cpp
Compile++ arm : irrlicht <= CMemoryFile.cpp
Compile++ arm : irrlicht <= CReadFile.cpp
Compile++ arm : irrlicht <= CWriteFile.cpp
Compile++ arm : irrlicht <= CXMLReader.cpp
Compile++ arm : irrlicht <= CXMLWriter.cpp
Compile++ arm : irrlicht <= CZipReader.cpp
Compile++ arm : irrlicht <= CPakReader.cpp
Compile++ arm : irrlicht <= CNPKReader.cpp
Compile++ arm : irrlicht <= CTarReader.cpp
Compile++ arm : irrlicht <= CMountPointReader.cpp
Compile++ arm : irrlicht <= irrXML.cpp
Compile++ arm : irrlicht <= CAttributes.cpp
Compile++ arm : irrlicht <= CIrrDeviceConsole.cpp
Compile++ arm : irrlicht <= CIrrDeviceStub.cpp
Compile++ arm : irrlicht <= CLogger.cpp
Compile++ arm : irrlicht <= Irrlicht.cpp
Compile++ arm : irrlicht <= os.cpp
Compile++ arm : irrlicht <= CGUIButton.cpp
Compile++ arm : irrlicht <= CGUICheckBox.cpp
Compile++ arm : irrlicht <= CGUIComboBox.cpp
Compile++ arm : irrlicht <= CGUIContextMenu.cpp
Compile++ arm : irrlicht <= CGUIEditBox.cpp
Compile++ arm : irrlicht <= CGUIEnvironment.cpp
Compile++ arm : irrlicht <= CGUIFileOpenDialog.cpp
Compile++ arm : irrlicht <= CGUIFont.cpp
Compile++ arm : irrlicht <= CGUIImage.cpp
Compile++ arm : irrlicht <= CGUIInOutFader.cpp
Compile++ arm : irrlicht <= CGUIListBox.cpp
Compile++ arm : irrlicht <= CGUIMenu.cpp
Compile++ arm : irrlicht <= CGUIMeshViewer.cpp
Compile++ arm : irrlicht <= CGUIMessageBox.cpp
Compile++ arm : irrlicht <= CGUIModalScreen.cpp
Compile++ arm : irrlicht <= CGUIScrollBar.cpp
Compile++ arm : irrlicht <= CGUISpinBox.cpp
Compile++ arm : irrlicht <= CGUISkin.cpp
Compile++ arm : irrlicht <= CGUIStaticText.cpp
Compile++ arm : irrlicht <= CGUITabControl.cpp
Compile++ arm : irrlicht <= CGUITable.cpp
Compile++ arm : irrlicht <= CGUIToolBar.cpp
Compile++ arm : irrlicht <= CGUIWindow.cpp
Compile++ arm : irrlicht <= CGUIColorSelectDialog.cpp
Compile++ arm : irrlicht <= CDefaultGUIElementFactory.cpp
Compile++ arm : irrlicht <= CGUISpriteBank.cpp
Compile++ arm : irrlicht <= CGUIImageList.cpp
Compile++ arm : irrlicht <= CGUITreeView.cpp
Compile++ arm : irrlicht <= aescrypt.cpp
Compile++ arm : irrlicht <= aeskey.cpp
Compile++ arm : irrlicht <= aestab.cpp
Compile++ arm : irrlicht <= fileenc.cpp
Compile++ arm : irrlicht <= sha1.cpp
Compile++ arm : irrlicht <= sha2.cpp
SharedLibrary : libirrlicht.so
make: execvp: /cygdrive/c/android-ndk-r5b/toolchains/arm-linux-androideabi-4.4.3
/prebuilt/windows/bin/arm-linux-androideabi-g++: Argument list too long
make: *** [/cygdrive/c/android-ndk-r5b/sources/balrajbalraj007s-irrlichtandroid/
project/obj/local/armeabi/libirrlicht.so] Error 127
How do I resolve this problem??