sphere scenenode of level of detail
Posted: Sun Jul 04, 2010 2:36 am
does anyone have a sphere scenenode of level of detail, like the world wind's earth,or can somebody give me some advice on this topic?
Official forum of the Irrlicht Engine
https://irrlicht.sourceforge.io/forum/
yes,your suggestion is a good idea for rendering a sphere,but it needs too much memory,because irrlicht's sphere node renders all the vertices of the whole sphere,is there anybody create some node considering lod??DtD wrote:Basically, just make a scene node with a sphere mesh a several different resolutions, and then render a different one depending on how far away the camera is. You don't even need to write the code to generate the spheres
~David
Slaine wrote:Sounds like you need a Chunked LOD 3rd party library like I'm trying to get to work with Irrlicht
http://www.organicvectory.com/index.php ... 2&Itemid=2
thanks ,if you create a lod sphere scene node,tell me!thank you.i think it is a very useful node!DtD wrote:Oh, you mean LOD like they have on the terrain. I'd look at how the terrain scene node works internally and go from there.
No, it's closed source.dujimache wrote:Slaine wrote:Sounds like you need a Chunked LOD 3rd party library like I'm trying to get to work with Irrlicht
http://www.organicvectory.com/index.php ... 2&Itemid=2
thank you very much,the pics shown on your link seem like effect,can i get access the source code??