Hints to implement tessellation shader with Irrlicht?

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Hints to implement tessellation shader with Irrlicht?

Postby mant » Thu Aug 03, 2017 1:46 pm

Hi, anyone can give me some hints about how to do this?
I want to implement terrain GPU LOD using tessellation.
So far I couldn't find any related posts on the forums.
Thanks in advance.
mant
 
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Re: Hints to implement tessellation shader with Irrlicht?

Postby devsh » Fri Aug 04, 2017 9:18 am

There's no tessellation shaders in vanilla irrlicht, only geometry
We chose to stream mesh data from Multiple OpenGL Contexts in many threads and do the other things, not because they are easy, but because they are hard! - JFK
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Re: Hints to implement tessellation shader with Irrlicht?

Postby mant » Fri Aug 04, 2017 3:33 pm

Hi, I've found a post here: viewtopic.php?f=4&t=49238
Can I achieve that by modifying addHighLevelShaderMaterial function?
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