Hello!
So in my project I'm working on I've seen some short hangs when I create an object for the first time...
I preload the textures assigned to the nodes by doing the following:
driver->getTexture( <path> );
But is that not enough? Does that just load the textures into RAM and not actually send them to the GFX card and that's what's causing the hang? When I create subsequent objects there's no hang at all so i'm assuming it's something along these lines....
I've seen this issue with cube scene nodes with a billboard scene node attached (both textured) and with a particle system.
Any suggestions would be great!


