yeah, didnt know they were in ASM!

What more is there not to know!
I´m trying to find a way to combine 4 render textures into one final render texture each frame, where I need to use a shader to combine the pixel data from source to target, but as its af 2048 pixels wide, it has to be done ganz schnell fast.
Has to be done on a pixel->pixel basic, so all source pixels map to the same target render texture pixel location.
Should I make a plane mesh node and place it to cover the entire viewport, with an orthogonal camera, then use drawall, with a shader on the plane node to handle this, or am I missing a more obvious way to do this??