Hi there,
Just joined up. Had used Irrlicht in the past but took a tour around other engines. Now I'm back just because it's the best engine as it's straight forward, easy to use, in a sec you've got a test project up and running, no fancy stuff and very easy to extend everything while integrating with other libs is as easy too. Ogre3D is the only serious competitor IMO, Irrlicht is better due to the simplicity, often underestimated. Both are in C++ which is just an easy language as long as you dare to dive into it a bit. After that one think what was the difficulty with C++ again?
Just a few questions to get started here (again) before starting my first serious project:
- IrrKlang free for non-commerce; is it the same as the commercial licences. Meaning can one develop while using the personal licence but on release one can buy another license and the code can stay as it is?
- Asking about bullet physics stuff, is it a go or no go. Find it neat to have it all at one place when it can be. When not succeeding here I can always log into the bullet's forum.
First things first
-
- Posts: 28
- Joined: Mon Mar 27, 2017 7:29 am
First things first
For my end result I am working on:
- Volume Voxel System
- Simple light weight physics engine
- Volume Voxel System
- Simple light weight physics engine
Re: First things first
Welcome back :-)
Sorry, can't help much with IrrKlang. It's written by the same author who started Irrlicht, but it's an independent library. And that author (Niko) hasn't been active with Irrlicht development for many years. You best ask about IrrKlang in the ambiera forums (http://www.ambiera.com/).
I know there's a wrapper to use Bullet in Irrlicht (search forum, it's in here somehwere...), but never worked with it myself.
Sorry, can't help much with IrrKlang. It's written by the same author who started Irrlicht, but it's an independent library. And that author (Niko) hasn't been active with Irrlicht development for many years. You best ask about IrrKlang in the ambiera forums (http://www.ambiera.com/).
I know there's a wrapper to use Bullet in Irrlicht (search forum, it's in here somehwere...), but never worked with it myself.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
-
- Posts: 28
- Joined: Mon Mar 27, 2017 7:29 am
Re: First things first
Thanks for the quick reply.
I'll ask at Ambiera about IrrKlang.
Am using bullet physics libray itself. Have no need to have it wrapped, actually I like doing that pasrt myself.
I'll ask at Ambiera about IrrKlang.
Am using bullet physics libray itself. Have no need to have it wrapped, actually I like doing that pasrt myself.
For my end result I am working on:
- Volume Voxel System
- Simple light weight physics engine
- Volume Voxel System
- Simple light weight physics engine
-
- Posts: 28
- Joined: Mon Mar 27, 2017 7:29 am
Re: First things first
seems interesting too, thanks. I'll dive into it a bit.
For my end result I am working on:
- Volume Voxel System
- Simple light weight physics engine
- Volume Voxel System
- Simple light weight physics engine