C++11

Discussion about everything. New games, 3d math, development tips...
Post Reply
AReichl
Posts: 268
Joined: Wed Jul 13, 2011 2:34 pm

C++11

Post by AReichl »

Hi,
there is an interesting entry on the Ogre forum:

http://www.ogre3d.org/forums/viewtopic.php?f=4&t=80319

Does not really answer the question of using C++11 in game engines, but maybe we can get some "brain food" out of it.
CuteAlien
Admin
Posts: 9628
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: C++11

Post by CuteAlien »

Thanks, nice to see their experiences.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
digijohnny
Posts: 63
Joined: Sat Sep 12, 2009 6:08 pm
Contact:

Re: C++11

Post by digijohnny »

as of r18 Android NDK toolchain has dropped gnustl completely forcing a change to c++11
i just found this out while trying to rebuild my ogles src from eclipse to Studio.
CuteAlien
Admin
Posts: 9628
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: C++11

Post by CuteAlien »

OK, if you have any feedback about Android version - just mention it on forum please. I've not used Irrlicht in Android a long time, so aside from re-compiling new changes once in a while in (an old SDK) Android I won't notice much problems there.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
digijohnny
Posts: 63
Joined: Sat Sep 12, 2009 6:08 pm
Contact:

Re: C++11

Post by digijohnny »

thanks for the good outlook. os/runtime dependent crap always scares me a bit.
i just finished successful NDK build with c++11 with minor edits, just included all stdc++11 headers in os.h
ill post in android forum
Post Reply