Noghal - Dark Elysium - Game Design Document

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Noghal - Dark Elysium - Game Design Document

Postby Squarefox » Fri May 04, 2018 12:43 pm

Hello Irrlicht community!

I want to share a game design document with you.
I am working on the game since 1997 now.

The name of the game is "Noghal - Dark Elysium".
It`s an action adventure role playing game which a deep story, spanning hundred thousands of years.
The setting is science fantasy, a mixture between science fiction and fantasy.
Basically you can say, that the technology in the game is powered by magic.

To summarize the story idea shortly: the fantasy planet of Noghal is invaded by aliens.
But there are still many mysteries to discover.
A battle between technology and fantasy and between light and darkness is the result of the invasion.

If you are interested, you can find the game design document here:
http://noghal.squarefox.net

Kind regards,
Squarefox
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Re: Noghal - Dark Elysium - Game Design Document

Postby CuteAlien » Sat May 05, 2018 7:50 am

Document looks nice. Lot of good world building in there (check out https://www.reddit.com/r/worldbuilding). Game design somewhat fuzzy. You pass on quests and missions to the AI programmer? As AI programmer I wouldn't really know how write bots for a whole Kingdom and mix that with a half-dynamic story. It's something everyone dreams off, but no one figured it out so far (except in anime series about games where it just works). If I had to approach that I'd do either a linear system or start really small. Linear: Do usual rpg-quests/missions, then start thinking about points to add any dynamic decisions. Kinda like everyone :-) But that's hard to do even as human - it's not going to be easier for a programmer to teach this to bots. It's proven way to end up with a nice RPG, so consider it at least :-) Second approach with starting small. Maybe write a AI system for a single family (make it a royal family living in a castle if you want). Once you figure that out go on to a street (aka The Sims). Then to a village (like "Die Siedler" or "Cultures"). Then write something like dwarf fortress. But you need a very dedicated AI programmer who can push that forward - you are breaching into new AI territory there. And I don't have a real clue how to mix that with a story.
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