Page 2 of 5

Re: Building a Library of Images for Everyone

Posted: Thu Apr 20, 2017 12:51 pm
by Eric Matyas
kornwaretm wrote:can i contribute?
Hey there, thanks for checking out my site. For legal reasons, I can only put my own work on the site, but thanks for asking...I really appreciate it!

Btw, I've uploaded about 50 new metal texture images for everyone. Feel free to edit them as needed. You'll find them here:

http://soundimage.org/txr-metal/

I hope some of them are helpful!

Re: Building a Library of Images for Everyone

Posted: Fri Apr 28, 2017 2:55 pm
by Eric Matyas
I've just uploaded about 70 new seamless metal textures. All are 2048X2048. Some have a "camo" look and might work well for military-themed objects. Others have intriguing patterns that might look cool in fantasy-based things. And some are just plain weird looking, but what the heck...give them a look. Hopefully some of them will be helpful.

http://soundimage.org/txr-metal/

(Scroll down...they live toward the bottom of the page.)

More are on the way. :-)

Re: Building a Library of Images for Everyone

Posted: Thu May 04, 2017 10:37 am
by Eric Matyas
Hi everyone,

I've uploaded about 20 additional seamless metal texture images to finish out the set from last week. Each is 2048X2048. For anyone who's interested, they all came from a retired DC-7 aircraft. I Hope some of them will be helpful.

http://soundimage.org/txr-metal/

(Scroll down...they live about half way down the page.)

Have a good weekend!

Re: Building a Library of Images for Everyone

Posted: Wed May 10, 2017 2:13 pm
by Eric Matyas
Greetings!

I've uploaded about 150 new texture images, seamless and standard. As always, feel free to edit as needed. You'll find them here:

http://soundimage.org/txr-bark/
http://soundimage.org/txr-brick/
http://soundimage.org/txr-metal/
http://soundimage.org/txr-rockstone/
http://soundimage.org/txr-vegetation/
http://soundimage.org/txr-wood/

Paper textures (for maps, backgrounds, etc.) are on their way as well. Hopefully I'll have a brand new page full of them by next week. :-)

Re: Building a Library of Images for Everyone

Posted: Thu May 18, 2017 1:41 pm
by Eric Matyas
I just opened a new page of paper textures that might be useful for maps, backgrounds and other things:

http://soundimage.org/txr-paper/

As always, feel free to edit as needed.

Next week I'll begin adding distressed paper textures which should (hopefully) look really cool.

Have a great weekend! :-)

Re: Building a Library of Images for Everyone

Posted: Thu May 25, 2017 7:22 pm
by Eric Matyas
Hi everyone,

I've just uploaded about 130 seamless fabric texture images onto a brand new page:

http://soundimage.org/txr-fabric/

Hopefully some of them will be useful for clothes and other things. As always, feel free to edit as needed.

Have a great weekend! :-)

Re: Building a Library of Images for Everyone

Posted: Tue May 30, 2017 8:23 pm
by Eric Matyas
Hi everyone,

As promised, I've added about 50 distressed paper textures. They might be useful for maps, backgrounds and other things.

http://soundimage.org/txr-paper/

I hope some of them are helpful. :-)

Re: Building a Library of Images for Everyone

Posted: Tue Jun 13, 2017 1:06 pm
by Eric Matyas
I've uploaded a bunch of cool new metal, stone and bark texture images, both seamless and standard.

They are here:

http://soundimage.org/txr-metal/
http://soundimage.org/txr-rockstone/
http://soundimage.org/txr-bark/

I hope some of them are helpful.

Btw, my Soundimage Facebook page has been giving me trouble, so I've started a personal one:

https://www.facebook.com/profile.php?id=100017638394276

Have a good week! :-)

Re: Building a Library of Images for Everyone

Posted: Tue Jun 27, 2017 3:09 pm
by Eric Matyas
I've just uploaded over 100 new stone and metal texture images, standard and seamless, that I took at a couple of archaeological sites over the weekend. I think a lot of the stone textures could work well for castles and other structures.

You'll find them here:

http://soundimage.org/txr-rockstone/
http://soundimage.org/txr-metal/


Have a good week! :-)

Re: Building a Library of Images for Everyone

Posted: Wed Jul 05, 2017 1:50 pm
by Eric Matyas
Greetings!

I've uploaded about 100 new fabric texture images on my TXR - FABRIC page. They are all seamless, 2048X2048 and ready for tiling.

New fabric types include Leather, Rayon, Metal Linens, Dyed Acrylics and various weaves.

They might be useful for clothes for characters, furniture coverings, carpets, or anything else you can think of.

You'll find them here:

http://soundimage.org/txr-fabric/

I hope some of them are useful! :-)

Re: Building a Library of Images for Everyone

Posted: Sun Jul 30, 2017 6:08 pm
by Eric Matyas
I've uploaded a bunch of new texture images, both seamless and standard, on the following pages:

TXR - Brick
http://soundimage.org/txr-brick/

TXR - Metal
http://soundimage.org/txr-metal/

TXR - Wood
http://soundimage.org/txr-wood/


If anyone happens to need a couple of distressed wooden door images, they are on my TXR - WOOD page as well. I think they look really cool. As always, feel free to edit as needed.

Btw, fur images on on their way...stay tuned! :-)

Re: Building a Library of Images for Everyone

Posted: Mon Aug 07, 2017 1:04 pm
by Eric Matyas
50 or so new metal textures are ready, both seamless and standard, on my TXR - METAL page. You can find them here:

http://soundimage.org/txr-metal/

Still working on carpet / fur / etc.

Have a good week!

Re: Building a Library of Images for Everyone

Posted: Sat Aug 12, 2017 3:27 am
by chronologicaldot
Been away since I've been back, so now I see you have textures. You've got some awesome textures on there. Thanks for sharing!

Re: Building a Library of Images for Everyone

Posted: Sun Aug 13, 2017 2:41 pm
by netpipe
pegtop Xfader makes seamless textures
http://www.pegtop.net/xfader/ runs well in wine.

Re: Building a Library of Images for Everyone

Posted: Mon Aug 14, 2017 9:33 am
by devsh
As nice as it is, its lacking one very important thing.. specular maps.

You can give up on normal maps on "pseudo flat" or distant surfaces, but specular maps are a must.