DirectX 9 for Dev-C++ in Irrlicht

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puh
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DirectX 9 for Dev-C++ in Irrlicht

Post by puh »

As I found there is a way to use DirectX 9 library for projects in Dev-C++,
see link for details.
Will it be possible to add DirectX functionality in Irrlicht.dll for Dev-C++?

http://216.239.51.104/search?q=cache:qP ... n&ie=UTF-8

[the link is from google cache, original page (if you are member of the site GAME TUTORIALS) is here:

http://www.gametutorials.com/forum/topi ... IC_ID=4402]
niko
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Post by niko »

I already thought about including D3D support also for Dev-C++. I'll try it out, and maybe it will be in in the next release.
puh
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Post by puh »

It will be great! When it will be pure approximitely?
niko
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Post by niko »

diffucult to say.. I think in about one month.
puh
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Post by puh »

Amazing!
[off]How do you do several irrlicht.dll (for VC and Dev-C++)? You maintain 2 projects - one in VC and the other in Dev-C++?
niko
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Post by niko »

I use the same source files, but a project file for VS and one for DevCpp.
Guest

me register soon looking for answers right now

Post by Guest »

so is it possible to take a vc++ 6.0 source code to a program and compile it in devc++ ?
niko
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Post by niko »

Sure, but with some restrictions. Some things work with Visual Studio which g++ does not like. For example declaring a method like this:

void foo(const& bar=Bar());

But there are not much constructs which work with one compiler and don't work with the other. If you don't use any of this, it will work with both compilers.
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