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Oculus VR SDK 1.18 into Irrlicht

Posted: Mon Sep 18, 2017 9:51 pm
by Simson
Hello,
I would like to know if anyone have tried to integrate the new Oculus VR SDK 1.18 into Irrlicht ? :mrgreen:
I don't understand how the vr display and irrlicht can comunicate :oops:
Thanks

Re: Oculus VR SDK 1.18 into Irrlicht

Posted: Tue Sep 19, 2017 1:19 pm
by MartinVee
Searching the forums, I found this GitHub repo in this post (which is quite interesting in itself). Have you checked that?

Re: Oculus VR SDK 1.18 into Irrlicht

Posted: Tue Sep 19, 2017 8:42 pm
by Simson
Hello,
Yes i have checked this but in the 1.18 sdk the code is totaly broken...

Re: Oculus VR SDK 1.18 into Irrlicht

Posted: Tue Sep 19, 2017 9:06 pm
by MartinVee
And if you look at the code in OculusRenderer and main, does it help you?

I don't have an Oculus here, nor I ever tried to use it's SDK, but I feel that the files in this repo are a great base on which to build from.

Re: Oculus VR SDK 1.18 into Irrlicht

Posted: Wed Sep 20, 2017 2:25 pm
by Simson
The render method has changed...
This code for the 0.4 sdk is not compatible at 100%.
That why I search some help to develop annother render.
Maybe anyone here has an oculus and whant to implemant this sdk with Irrlicht.

Re: Oculus VR SDK 1.18 into Irrlicht

Posted: Thu Sep 21, 2017 7:42 am
by Brainsaw
Hi,

I also did an integration of an early verion for the DK1 (http://irrlicht.sourceforge.net/forum/v ... 6&p=281920). The problem I see is that Oculus has dropped the "extended desktop" mode and now needs render target textures to display. I'm not sure if this can be done with "out-of-the-box" Irrlicht at the moment. DX 9 is definetely too old, but with some OpenGL tweeking it might work. I'd love to get an integration of the current SDK into Irrlicht but do not have the time to dig into it right now (apart from daytime work and some family business I am also coding on my current game (Stunt Marble Racers 2) which would cetrainly be a good source of simulator sickness ;) ).

Re: Oculus VR SDK 1.18 into Irrlicht

Posted: Mon Sep 25, 2017 10:08 pm
by Simson
hi,
I have successfully integrated the oculus sdk into irrlicht and opengl render.
When my code will be clean, I will put a link to download a basic demo :mrgreen:

Re: Oculus VR SDK 1.18 into Irrlicht

Posted: Tue Sep 26, 2017 6:03 am
by Brainsaw
That's awesome. I'd like to try that out (although I only got a Rift DK2 ;) ).

Re: Oculus VR SDK 1.18 into Irrlicht

Posted: Sat Oct 07, 2017 7:06 am
by Simson
Hello !
If you whant to try you can download the files here : Image
If you find bugs, dont hesitate to correct and submit to the forum :).

EDIT:
Image

Re: Oculus VR SDK 1.18 into Irrlicht

Posted: Sat Oct 07, 2017 2:57 pm
by CuteAlien
Minor hint - for source-code there are several free services which are far better than any general free upload service for files. For example github,bitbucket or sourceforge - those all allow you to have real source-control and people can even check the sources in a browser (including history etc).

Re: Oculus VR SDK 1.18 into Irrlicht

Posted: Sat Oct 07, 2017 3:51 pm
by Simson
Hi CuteAlien,
It's just a small demo to integrate the basis of Oculus SDK.
If you want, you can create a sourceforge or github project for this...

Re: Oculus VR SDK 1.18 into Irrlicht

Posted: Sun Oct 08, 2017 11:45 am
by Brainsaw
Hosting projects on sourceforge or github is great. I once had a project where I put in all my small apps but never released this to the public (because the apps were crap) ;)