Hello,
I would like to know if anyone have tried to integrate the new Oculus VR SDK 1.18 into Irrlicht ?
I don't understand how the vr display and irrlicht can comunicate
Thanks
The render method has changed...
This code for the 0.4 sdk is not compatible at 100%.
That why I search some help to develop annother render.
Maybe anyone here has an oculus and whant to implemant this sdk with Irrlicht.
I also did an integration of an early verion for the DK1 (http://irrlicht.sourceforge.net/forum/v ... 6&p=281920). The problem I see is that Oculus has dropped the "extended desktop" mode and now needs render target textures to display. I'm not sure if this can be done with "out-of-the-box" Irrlicht at the moment. DX 9 is definetely too old, but with some OpenGL tweeking it might work. I'd love to get an integration of the current SDK into Irrlicht but do not have the time to dig into it right now (apart from daytime work and some family business I am also coding on my current game (Stunt Marble Racers 2) which would cetrainly be a good source of simulator sickness ).
hi,
I have successfully integrated the oculus sdk into irrlicht and opengl render.
When my code will be clean, I will put a link to download a basic demo
Minor hint - for source-code there are several free services which are far better than any general free upload service for files. For example github,bitbucket or sourceforge - those all allow you to have real source-control and people can even check the sources in a browser (including history etc).
Hosting projects on sourceforge or github is great. I once had a project where I put in all my small apps but never released this to the public (because the apps were crap)