Irrlicht (vs Ogre) and documentation questions
Posted: Mon Sep 04, 2017 10:55 am
Hello
I discover Irrlicht engine. I was read that Irrlicht is easy to learn or use. But before I decide to use Irrlicht i have questions:
1. How good is rendering? It is fast? Can I display lot of animated entities in large outdoor (forest and hills) area on old graphics? For example Torchlight (Ogre) is going prety fast on my integrated graphic Intel 3000 in notebook.
2. Can Irrlicht create holes in terrain? I want create caves or underground areas and don't want split outdoor and indoor areas like The Elder Scrolls Morrowind game.
3. It is possible compose scene with meshes which will be joined as one in Irrlicht? I mean I create handmade terrain area and this terrain will be splited in to smaller areas and roads, tunnels, caves etc.. but this splits produce visible edges (if light is used) and player can see the world is build with "blocks". If you know Dungeon Siege 1 or 2, the game is build with blocks (terrain and caves), but in game you don't see it, and it looks like one big world.
4. How good is documentation? It is still relevant? I see there are two documentations on Page and on Wiki.
5. I hope I can ask it there, if you know Ogre, what are advantages and disadvantages compared to Irrlicht? One thing I see it, there are commercial games created in Ogre (Torchlight, Shadows Heretic Kingdom), which are in Irrlicht?
I discover Irrlicht engine. I was read that Irrlicht is easy to learn or use. But before I decide to use Irrlicht i have questions:
1. How good is rendering? It is fast? Can I display lot of animated entities in large outdoor (forest and hills) area on old graphics? For example Torchlight (Ogre) is going prety fast on my integrated graphic Intel 3000 in notebook.
2. Can Irrlicht create holes in terrain? I want create caves or underground areas and don't want split outdoor and indoor areas like The Elder Scrolls Morrowind game.
3. It is possible compose scene with meshes which will be joined as one in Irrlicht? I mean I create handmade terrain area and this terrain will be splited in to smaller areas and roads, tunnels, caves etc.. but this splits produce visible edges (if light is used) and player can see the world is build with "blocks". If you know Dungeon Siege 1 or 2, the game is build with blocks (terrain and caves), but in game you don't see it, and it looks like one big world.
4. How good is documentation? It is still relevant? I see there are two documentations on Page and on Wiki.
5. I hope I can ask it there, if you know Ogre, what are advantages and disadvantages compared to Irrlicht? One thing I see it, there are commercial games created in Ogre (Torchlight, Shadows Heretic Kingdom), which are in Irrlicht?