Irrlicht upgrade guide?

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Irrlicht upgrade guide?

Postby MartinVee » Tue Apr 18, 2017 5:09 pm

I'm wondering if there's any effort currently put into producing an Irrlicht upgrade guide?

From the discussions I'm seeing on the forum, the release of the next version seems to be around the corner, and I'm seeing very interesting features (such as the one discussed here) that I could certainly use in my 2D wrapper project.

Will we have some kind of migration documentation detailing the new features, along with example of old and new code?
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Re: Irrlicht upgrade guide?

Postby CuteAlien » Tue Apr 18, 2017 6:05 pm

The interface stays pretty much compatible. So in general you should be able to recompile with new Irrlicht and it should work. You can try out always by checking out the Irrlicht svn trunk version: https://sourceforge.net/p/irrlicht/code/HEAD/tree/

Next version unfortunately not round the corner. My list of open problems to fix did only grow in the last months (we added some bugs with new features... you likely won't run into them, but I still have to fix 'em).
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Re: Irrlicht upgrade guide?

Postby MartinVee » Tue Apr 18, 2017 6:55 pm

I so wish I had time to help you guys!

While I understand that Irrlicht will stay compatible, interface-wise, I'm also seeing that a few new features are added in order to optimize some operations or effects that could be achieved otherwise. That's where I think it'd be interesting if all new features are documented in a way that conveys how they're supposed to be used, and if possible, what previous functionnalities they're aiming to replace.
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Re: Irrlicht upgrade guide?

Postby CuteAlien » Tue Apr 18, 2017 8:40 pm

Best I can offer is the changes.txt file. For bigger features there might be examples (like for profiling).
IRC: #irrlicht on irc.freenode.net
Code snippets, patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Free racer created with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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