Where Code Meets Creative Content

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.

Re: Where Code Meets Creative Content

Postby Vectrotek » Wed Sep 21, 2016 5:38 pm

Thanks Nadro!
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Re: Where Code Meets Creative Content

Postby Vectrotek » Thu Sep 22, 2016 7:36 pm

Wow! Nadro & Cute Alien.. Started looking at the Sourceforge Project pages..
Never realized how much work you guys are doing behind the scenes!
You guys should be sainted!
Great Job! :D
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Re: Where Code Meets Creative Content

Postby Vectrotek » Fri Sep 23, 2016 9:13 am

Setting the PP shaders should probably look something like this..


// Na! There are better solutions..
Last edited by Vectrotek on Fri Sep 23, 2016 5:50 pm, edited 2 times in total.
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Re: Where Code Meets Creative Content

Postby CuteAlien » Fri Sep 23, 2016 9:23 am

Vectrotek wrote:You guys should be sainted!

Hehe, thanks. Petition the pope! ;-)
IRC: #irrlicht on irc.freenode.net
Code snippets, patches&stuff: http://www.michaelzeilfelder.de/irrlicht.htm
Free racer created with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Re: Where Code Meets Creative Content

Postby chronologicaldot » Fri Sep 23, 2016 6:26 pm

CuteAlien wrote:
Vectrotek wrote:You guys should be sainted!

Hehe, thanks. Petition the pope! ;-)

There isn't a patron saint of programmers yet. Maybe you could slip in there. lol X-)
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Re: Where Code Meets Creative Content

Postby Vectrotek » Fri Sep 23, 2016 6:36 pm

Haha! :lol:
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Re: Where Code Meets Creative Content

Postby Vectrotek » Fri Sep 23, 2016 6:38 pm

Oh.. If someone wants to compile the water project, here is all the CPP and Header files (greatly improved).
(just replace them)
Smart shaders now work with the Post Processor and a few bugs were fixed..
(very small zip file)
http://s000.tinyupload.com/?file_id=65733211269251536306
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Re: Where Code Meets Creative Content

Postby Vectrotek » Fri Sep 23, 2016 6:42 pm

Haven't slept for quite some time.. Cheers I'm out!
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Re: Where Code Meets Creative Content

Postby christianclavet » Sun Dec 18, 2016 5:52 pm

Hi! Thanks for the shaders! The post-process examples doesnt seem to render at full screen resolution. it work really nice, but the picture is blurry (Here on my 4K screen). I really like your water murkiness option. We definitively would need a collection of pre-made shaders, thanks for sharing! :)
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Re: Where Code Meets Creative Content

Postby Vectrotek » Thu Dec 22, 2016 12:38 am

@christianclavet: I've got to thank you for those shaders as most of them are based on stuff from the time tbw posted things..
(his XML based water renderer and PP effects)
Thanks for fixing them!
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