Removing DX8, CG and WinCE from Irrlicht

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Granyte
Posts: 850
Joined: Tue Jan 25, 2011 11:07 pm
Contact:

Re: Removing DX8, CG and WinCE from Irrlicht

Post by Granyte »

would it be much work to get this working on the Shader pipeline branch?

because i know you made extencive modification to the texture management on your version
CuteAlien
Admin
Posts: 9633
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: Removing DX8, CG and WinCE from Irrlicht

Post by CuteAlien »

How comes every discussion about a feature turns into a general feature-wish discussion? ;-)
Anway - stuff mentioned in title is now all gone from Irrlicht trunk. Anyone who still needs it please use Irrlicht 1.8
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Removing DX8, CG and WinCE from Irrlicht

Post by Mel »

Sorry, my fault :) Well, given you've removed old stuff i just wondered if it would mean making room for new additions.

But given that there are at the moment two (or three!) working versions of Irrlicht, i think it would be a good time to merge them into a single one just so you did't move on diferent directions in each branch that could shadow significant changes made on other.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
CuteAlien
Admin
Posts: 9633
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: Removing DX8, CG and WinCE from Irrlicht

Post by CuteAlien »

We're working on getting closer to merging them for over a year already. OGL-es is pretty close by now. But we need branches to try out stuff. Otherwise we would have a constantly broken Irrlicht trunk (the main branch) or one where the interfaces change all the time.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Mel
Competition winner
Posts: 2292
Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: Removing DX8, CG and WinCE from Irrlicht

Post by Mel »

Yeah, of course, you make a great effort to keep things up and nice, thanks a lot. Please, keep going :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
REDDemon
Developer
Posts: 1044
Joined: Tue Aug 31, 2010 8:06 pm
Location: Genova (Italy)

Re: Removing DX8, CG and WinCE from Irrlicht

Post by REDDemon »

Nice choice. removing useless stuff is always good.
Junior Irrlicht Developer.
Real value in social networks is not about "increasing" number of followers, but about getting in touch with Amazing people.
- by Me
Noiecity
Posts: 89
Joined: Wed Aug 23, 2023 7:22 pm
Contact:

Re: Removing DX8, CG and WinCE from Irrlicht

Post by Noiecity »

dammit
**
If you are looking for people with whom to develop your game, even to try functionalities, I can help you, free and in an anonymous way if necessary. You can send me a private message.

https://www.artstation.com/noiecty
**
Post Reply