To The Rescue of Your FPS - BAW Irrlicht (GIT repo, v 0.2.5)

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.

Re: To The Rescue of Your FPS - BAW Irrlicht (GIT repo, v 0.

Postby devsh » Sat Dec 02, 2017 11:37 am

The next release will be the 0.3 release as the API changes are significant.
We chose to stream mesh data from Multiple OpenGL Contexts in many threads and do the other things, not because they are easy, but because they are hard! - JFK
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