What sound library

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Post Reply
mikkis
Posts: 64
Joined: Mon Jan 28, 2013 2:38 pm
Location: Fi

What sound library

Post by mikkis »

Im trying to find free (MIT or so) audio library which is cross-platform and hopefully works on android too.
Any ideas?
And someday I want to integrate physics on my other game too, should I use ode or bullet for these?
Is there already somekind package which contains these all needed?

And last stupid guestion, should I use shader-pipeline branch or so, so can then make shaders work to ES 2.0 too or is it automatic or what, Im not familiar with irr android yet at all? (I hopefully can use (almost) same code on desktop machines and android, just changing shaders a little?)
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: What sound library

Post by hendu »

OpenAL works everywhere, including Android. It's LGPL.
mikkis
Posts: 64
Joined: Mon Jan 28, 2013 2:38 pm
Location: Fi

Re: What sound library

Post by mikkis »

Thanks.
Not sure can I use LGPL'd libraries in android (but will use google and check if somebody tells that can I or cant I use it).
mikkis
Posts: 64
Joined: Mon Jan 28, 2013 2:38 pm
Location: Fi

Re: What sound library

Post by mikkis »

Found gamekit but it uses ogre, some other (and older) branch uses irrlicht too, but seems to be dead. It contains audio and physics, but too little examples, too hard to learn. So no-go for me. (and I dont like ogre at all, tested, and never again)
Nadro
Posts: 1648
Joined: Sun Feb 19, 2006 9:08 am
Location: Warsaw, Poland

Re: What sound library

Post by Nadro »

You can use LGPL libraries on Android platforms without any problems :)
Library helping with network requests, tasks management, logger etc in desktop and mobile apps: https://github.com/GrupaPracuj/hermes
Post Reply