More efficient solid sort with shaders

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hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

More efficient solid sort with shaders

Post by hendu »

http://sourceforge.net/tracker/?func=de ... tid=540678

This changes the solid node list to primarily sort on materialtype, secondarily on texture. Should have little downside to fixed pipe while improving shaderful apps.
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