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Irrlicht 1.7.3 released

Posted: Mon Feb 20, 2012 1:03 am
by hybrid
Ok, it's finally happening. I've compiled and uploaded a zip file containing the 1.7.3 Irrlicht SDK. There are numerous bug fixes contained in this hopefully last update of the 1.7 branch before we can release Irrlicht 1.8. Due to severe dev team changes and incredible lack of time on our side we had to postpone this release for far too long. I hope we will catch up now again.
You can find the download at the usual SourceForge file pages, all other links and announcements will be made soon.
http://sourceforge.net/projects/irrlich ... 1.7/1.7.3/

Re: Irrlicht 1.7.3 released

Posted: Mon Feb 20, 2012 1:59 am
by CuteAlien
Phew, finally we got that one out :-) You can check the changelist here: http://irrlicht.svn.sourceforge.net/vie ... iew=markup

Re: Irrlicht 1.7.3 released

Posted: Mon Feb 20, 2012 2:08 am
by Mel
Awesome news! :)

Re: Irrlicht 1.7.3 released

Posted: Mon Feb 20, 2012 11:23 am
by Cube_
AWESOME!

Re: Irrlicht 1.7.3 released

Posted: Mon Feb 20, 2012 1:59 pm
by greenya
Great news!!

Re: Irrlicht 1.7.3 released

Posted: Mon Feb 20, 2012 3:28 pm
by hendu
Great that it's out :)

Hm, neither the glsl crash on exit fix or the q3 texture support are mentioned in the changelog?

Re: Irrlicht 1.7.3 released

Posted: Mon Feb 20, 2012 5:51 pm
by hybrid
I went through all changes to the code yesterday, and added the missing ones to the changelog. If they are not mentioned, they are probably not part of the 1.7.3 release, but only part of trunk.

Re: Irrlicht 1.7.3 released

Posted: Mon Feb 20, 2012 6:08 pm
by hendu

Re: Irrlicht 1.7.3 released

Posted: Mon Feb 20, 2012 8:23 pm
by hybrid
Ah, ok, due to the two being back port I ignored them in this list.

Re: Irrlicht 1.7.3 released

Posted: Wed Feb 22, 2012 3:56 pm
by ent1ty
I just have to wonder, why isn't this mentioned on the website?

Edit: uhm... the defaul normal and parallax map materials seem to have stopped working correctly... just launch the example #11

Re: Irrlicht 1.7.3 released

Posted: Wed Feb 22, 2012 4:11 pm
by ent1ty
Affected my shaders as well... did somebody play with normals?

edit
Ok well sometimes it works as expected, but usually not... so i guess something's wrong on my end, or can someone else confirm this?

Re: Irrlicht 1.7.3 released

Posted: Wed Feb 22, 2012 4:26 pm
by CuteAlien
Hm, I've not yet downloaded it, but in last 1.7 svn version the example 11 looks still ok to me (tried Windows XP, 32-bit, VS 2008 with OpenGL+DX).

Re: Irrlicht 1.7.3 released

Posted: Thu Feb 23, 2012 12:33 am
by christianclavet
Cool! I'll download it and will update the project with this version! Thanks a lot! I will be able to add more features now!
If someone have a little time, would be great to update the web site with this announcement!

EDIT: Done! And that was really painless! Nothing had to be changed and it recompiled perfectly!

Re: Irrlicht 1.7.3 released

Posted: Thu Feb 23, 2012 9:56 am
by hybrid
Yeah, I also tried example 11 (as well as all others) with opengl, dx8 and dx9 on Windows XP. Worked as expected.

Re: Irrlicht 1.7.3 released

Posted: Thu Feb 23, 2012 10:11 pm
by GameDude
Hey there,

When I downloaded the new Irrlicht 1.7.3, I noticed there was no pre-built DLL or linker library for the Win32-GCC port. I had to go and compile Irrlicht through codeblocks so that I could use the GCC(MingW) compiler on windows. I'm just wondering why there wasn't a pre-built one for the GCC compiler?