Irrlicht 1.7.3 released

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Irrlicht 1.7.3 released

Postby hybrid » Mon Feb 20, 2012 1:03 am

Ok, it's finally happening. I've compiled and uploaded a zip file containing the 1.7.3 Irrlicht SDK. There are numerous bug fixes contained in this hopefully last update of the 1.7 branch before we can release Irrlicht 1.8. Due to severe dev team changes and incredible lack of time on our side we had to postpone this release for far too long. I hope we will catch up now again.
You can find the download at the usual SourceForge file pages, all other links and announcements will be made soon.
http://sourceforge.net/projects/irrlich ... 1.7/1.7.3/
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Re: Irrlicht 1.7.3 released

Postby CuteAlien » Mon Feb 20, 2012 1:59 am

Phew, finally we got that one out :-) You can check the changelist here: http://irrlicht.svn.sourceforge.net/vie ... iew=markup
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Re: Irrlicht 1.7.3 released

Postby Mel » Mon Feb 20, 2012 2:08 am

Awesome news! :)
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Re: Irrlicht 1.7.3 released

Postby aaammmsterdddam » Mon Feb 20, 2012 11:23 am

AWESOME!
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Re: Irrlicht 1.7.3 released

Postby greenya » Mon Feb 20, 2012 1:59 pm

Great news!!
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Re: Irrlicht 1.7.3 released

Postby hendu » Mon Feb 20, 2012 3:28 pm

Great that it's out :)

Hm, neither the glsl crash on exit fix or the q3 texture support are mentioned in the changelog?
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Re: Irrlicht 1.7.3 released

Postby hybrid » Mon Feb 20, 2012 5:51 pm

I went through all changes to the code yesterday, and added the missing ones to the changelog. If they are not mentioned, they are probably not part of the 1.7.3 release, but only part of trunk.
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Re: Irrlicht 1.7.3 released

Postby hendu » Mon Feb 20, 2012 6:08 pm

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Re: Irrlicht 1.7.3 released

Postby hybrid » Mon Feb 20, 2012 8:23 pm

Ah, ok, due to the two being back port I ignored them in this list.
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Re: Irrlicht 1.7.3 released

Postby ent1ty » Wed Feb 22, 2012 3:56 pm

I just have to wonder, why isn't this mentioned on the website?

Edit: uhm... the defaul normal and parallax map materials seem to have stopped working correctly... just launch the example #11
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Re: Irrlicht 1.7.3 released

Postby ent1ty » Wed Feb 22, 2012 4:11 pm

Affected my shaders as well... did somebody play with normals?

edit
Ok well sometimes it works as expected, but usually not... so i guess something's wrong on my end, or can someone else confirm this?
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Re: Irrlicht 1.7.3 released

Postby CuteAlien » Wed Feb 22, 2012 4:26 pm

Hm, I've not yet downloaded it, but in last 1.7 svn version the example 11 looks still ok to me (tried Windows XP, 32-bit, VS 2008 with OpenGL+DX).
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Re: Irrlicht 1.7.3 released

Postby christianclavet » Thu Feb 23, 2012 12:33 am

Cool! I'll download it and will update the project with this version! Thanks a lot! I will be able to add more features now!
If someone have a little time, would be great to update the web site with this announcement!

EDIT: Done! And that was really painless! Nothing had to be changed and it recompiled perfectly!
Last edited by christianclavet on Sun Mar 04, 2012 4:06 am, edited 1 time in total.
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Re: Irrlicht 1.7.3 released

Postby hybrid » Thu Feb 23, 2012 9:56 am

Yeah, I also tried example 11 (as well as all others) with opengl, dx8 and dx9 on Windows XP. Worked as expected.
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Re: Irrlicht 1.7.3 released

Postby GameDude » Thu Feb 23, 2012 10:11 pm

Hey there,

When I downloaded the new Irrlicht 1.7.3, I noticed there was no pre-built DLL or linker library for the Win32-GCC port. I had to go and compile Irrlicht through codeblocks so that I could use the GCC(MingW) compiler on windows. I'm just wondering why there wasn't a pre-built one for the GCC compiler?
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