try it out with release build, it wont crash.
but yea, i agree with blocking the alt menu opening thingie.
a feature request: easy plane vs triangleSelector or box vs TriangleSelector.
would be good for basic custom colliding
Mel wrote:I had an issue the other day i thought it was a bug. But happened that in fact, it is a matter of the way Irrlicht handles the windows messages.
You see, pressing F10 caused the engine to stop working in Window mode. In the begining i thought it was because i had something wrong with the keyboard callbacks, but then, i realized it was something that windows actually did with all the windows present, and was that it tried to open the menus, the same as if you pressed the key alt.
Couldn't be posible that these keys were trapped somehow so they didn't trigger this behavior anymore?, or at user's request, if the menus were needed really.
CuteAlien wrote:For box vs TriangleSelector you can already use ITriangleSelector::getTriangles with the box parameter (if you only want to check for the first do pass an arraysize of 1).
B@z wrote:
lot of games use ALT key for something (e.g. jump like in old tomb raiders or alternative attack), but because this freeze, we cant use that.
xDan wrote:But since there's no File,Edit menu etc on an Irrlicht window there shouldn't be a need for it, right? A problem is I can't detect this state, so cannot pause the Irrlicht timer + my logic steps build up.

stefbuet wrote:So no release approximation date ? no "near/far" release ? Thx
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