vectorcorpse wrote:i'm probably asking for 2 much, but i would be happy with just 2 new features or even one.
1st and with priority over the other, fixed function projective texture, because with it we could do: blob shadows(any shape and color), bullet holes, blood stains,arbitrary stencils on walls, moving textures across multiple meshes, and many other effects and with minimal performance impact specially on old hardware, it is good for professional looking on games across multiple hardware configurations and a good alternative to shader implementations were a programmable shader simply isn't available.
slavik262 wrote:Brkopac wrote:*cough* stl containers *cough*
No! Irrlicht intentionally avoids these, since the implementations vary from platform to platform and might not be optimized for real-time code.
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