What are the plans for Irrlicht 1.8 and further?

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
hybrid
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Re: What are the plans for Irrlicht 1.8 and further?

Post by hybrid »

Yeah, that's the idea. But I thought that I cannot directly move to another thread, but need to split and merge.
Jackie1234
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Re: What are the plans for Irrlicht 1.8 and further?

Post by Jackie1234 »

One year since the last release... :cry:
ACE247
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Re: What are the plans for Irrlicht 1.8 and further?

Post by ACE247 »

WE ARE WAITING...

On a different note, is the idea of fixed release dates plausible? Just like with Ubuntu perhaps? We cant just keep accumulating changes in the svn, till someone feels it all looks ok.
Maybe make every 6months a release, every second of which is the so called Long Term Support (LTS), which has solid feature set and bugs from predecessor fixed.
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Re: What are the plans for Irrlicht 1.8 and further?

Post by hybrid »

No, we don't have the man power for more than one bug fix release branch. The change for the release schedule was already mentioned elsewhere.
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Re: What are the plans for Irrlicht 1.8 and further?

Post by 3DModelerMan »

Does anyone think that binary mode serialization for attributes would be good to have? It could be the start of a binary scene format for Irrlicht. I just designed a binary scene format and attributes structure with binary serialization for my wrapper around Irrlicht that would be pretty easy to port to Irrlicht's attribute class. Also, when is 1.8 actually going to come out?
That would be illogical captain...

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Re: What are the plans for Irrlicht 1.8 and further?

Post by CuteAlien »

We're trying to get 1.8 out within the next few weeks (and no, can't give a definition of few here...simply depends on how stuff works out). We've also collected lots of bugfixes in 1.7 by now, so expect another bugfix-release for that as well.

And while I have nothing against binary serialization, my main concern with serialization would be getting stuff like getting fonts, skins, particles, sub-gui-elements, etc. working correct first.
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Re: What are the plans for Irrlicht 1.8 and further?

Post by 3DModelerMan »

So a particle affector factory system?
That would be illogical captain...

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Re: What are the plans for Irrlicht 1.8 and further?

Post by CuteAlien »

That's more or less the question - continuing with java-style and adding new factories for everything or should there rather be a factory for a more basic type (for example IAttributeExchangingObject).
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Mel
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Re: What are the plans for Irrlicht 1.8 and further?

Post by Mel »

Maybe you would want to update the readme of the SVN, it still says that the next update will be on 2011 :)
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Re: What are the plans for Irrlicht 1.8 and further?

Post by 3DModelerMan »

They're just going to go back in time and release it. :wink:
That would be illogical captain...

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ent1ty
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Re: What are the plans for Irrlicht 1.8 and further?

Post by ent1ty »

That would be illogical captain...
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Re: What are the plans for Irrlicht 1.8 and further?

Post by 3DModelerMan »

Yes, that would be illogical. I noticed that CG shader support made it into the core, how complete is it?
That would be illogical captain...

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REDDemon
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Re: What are the plans for Irrlicht 1.8 and further?

Post by REDDemon »

actually a sprite bank can't be serialized. would be nice to be able to serialize it ^^.
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Re: What are the plans for Irrlicht 1.8 and further?

Post by Nadro »

3DModelerMan wrote:Yes, that would be illogical. I noticed that CG shader support made it into the core, how complete is it?
Similar to built-in Irrlicht HLSL/GLSL support, so enough for DX9 effects.
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Re: What are the plans for Irrlicht 1.8 and further?

Post by Mel »

With regard to the sprite banks. Would be cool to have a simpler way to change the mouse cursor. The sprites thing is okay, but i am wondering if there isn't a simpler way... Like, setCursorSprite(ITexture*) or something...
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