Extending the engine

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
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Guest

Extending the engine

Post by Guest »

Now that many of the core features of the engine are ready (as for example 32 bit textures, tga loading nad some more gui elements) wouldn't it be time to turn to format loading. Would you like an importer for Cinema 4, for Lightwave or blender and support for pngs or xpm? After all, this is what makes the engine popular IMHO :wink:
Cheers
niko
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Post by niko »

Just give me some time :)
Guest

Post by Guest »

WOW!
Blender Support would be crazy IMO! ;)
hearsedriver
Posts: 81
Joined: Fri Aug 22, 2003 12:06 pm
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Post by hearsedriver »

And, repeating myself: Cinema 4D support as well ;-)

Cheers.
matthias gall, lead programmer at sechsta sinn - email matthias@sechsta-sinn.de
Guest

Post by Guest »

I would prefer if you add core futures like
Terrain, BumpMapping, Shaders and so on first
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