Implementing BGFX as a driver...

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.

Re: Implementing BGFX as a driver...

Postby JFT90 » Wed Nov 08, 2017 7:48 pm

Ok, good to know. We probably need more test systems - we have some people with amd gpus though, and they didn't report any problems.

At the moment, I am considering dropping all other Videodrivers except the bgfxDriver and the nulldriver in our fork , that would allow to make changes to the rendering a lot quicker and adding new features would also not be as complicated anymore.
Anyone sees a problem with dropping the other drivers?
Irrlicht with bgfx-Driver (forked from Irrlicht trunk)
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