Thanks alot for your post Sudi.
Afterall I´ve decided to use IrrNet.
I will actually write a wrapper, much more a bigger class, ontop
of IrrNet and link it dynamicly in my game project.
So far I´ve been playing around with benchmarks and tests
I setup, while searching for good mechanisms for open world game servers,
login server etc. - running multiple clients and a server manager in a single program,
working with a lot of vectors on the server to share clients and decide on the who
recieves a packet etc. It will take a while but when I am already happy with my results.
Thanks alot guys