Small SDL Video Game
Posted: Sun May 15, 2016 7:47 am
This is a small (slightly incomplete) Video game
I wrote a while back in 2010 using SDL, Win 32 and F-Mod.
F-Mod became commercial so I'd like to port it to Irrlicht
using Audierre someday.
If you can find the Old SDLimage.h and libs
then you can compile the included project)
Check out the AI (if you can call it that)
Controlls:
Arrow Keys = Movement
left CTL = Fire
I = Pause
G = God Mode
X = Nuke
Keypad + = Speed up timing (sometimes needed as the timing depends on Vertical Retrace)
Keypad - = Slow down timing
U = Toggle Developer mode (use Mouse wheel and LMB)
A = Reset Developer View
P & O = Brignten Darken Sprites
B = Toggle GLCLEAR in Develomer View
V = Super Fire
H = Double Fire
L Shift = Machine Gun with left CTL (shoots the hell out of them)
If anyone can compile it with SDL 2 or use some code in Irrlicht I'd like to hear from them!
I wrote a while back in 2010 using SDL, Win 32 and F-Mod.
F-Mod became commercial so I'd like to port it to Irrlicht
using Audierre someday.
If you can find the Old SDLimage.h and libs
then you can compile the included project)
Check out the AI (if you can call it that)
Controlls:
Arrow Keys = Movement
left CTL = Fire
I = Pause
G = God Mode
X = Nuke
Keypad + = Speed up timing (sometimes needed as the timing depends on Vertical Retrace)
Keypad - = Slow down timing
U = Toggle Developer mode (use Mouse wheel and LMB)
A = Reset Developer View
P & O = Brignten Darken Sprites
B = Toggle GLCLEAR in Develomer View
V = Super Fire
H = Double Fire
L Shift = Machine Gun with left CTL (shoots the hell out of them)
If anyone can compile it with SDL 2 or use some code in Irrlicht I'd like to hear from them!