Lonesome Ducky wrote:These days there are a lot of people who want to apply neural networks to almost every aspect of ai. But where it really shines is pattern recognition, e.g. face and letter detection, as you can easily supply it the tens of thousands of samples it needs to learn and the objective can't easily be achieved by other types of ai. But here, it will take ages for the neural network to learn anything while a much simpler, less computation intensive, ai can easily do the job better. I'd recommend not using neural networks for something like this.
Maybe you could actually combine the neural network with the base ai. The base ai could make the big decisions, while you could let the neural network learn to make small changes in those plans. This way, your ai will be functional from the start, but it can adapt at least somewhat.
HerrAlmanack wrote:if you really are dead set on using neural networks, you probably have already heard of this, but I've seen some examples of OpenCL, and you can use that you harness your GFX card computation to do massive neural network computations. of course the idea is novel, and would be limited by things like hardware requirements, if you want to reach the masses with your game, that is.
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