IrrImGUI cursor problem

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IrrImGUI cursor problem

Postby grokko » Sun Apr 01, 2018 6:28 am

Hi All,
I using IrrImGUI and it's nice, windows work...however, in my app, the 3d cursor runs around everything
but the widgets, and I cannot operate them.

I read the post about the upperleft hand pointer being stopped - but thats not the problem.
The problem is that that in 3d, I cannot even touch the dialogs.

Thanx for any help and/or insight.
grokko
 
Posts: 9
Joined: Fri Mar 31, 2017 9:29 pm

Re: IrrImGUI cursor problem

Postby grokko » Sun Apr 01, 2018 8:35 am

Hi All,
I tried CursorControl->setPosition(x,y) - but the mouse still stook to the center of the 3d rendering.
Seriously, someone out here should know how to defocus the renderer and move to the dialogue...


Thanx,
Grokko
grokko
 
Posts: 9
Joined: Fri Mar 31, 2017 9:29 pm

SOLVED Re: IrrImGUI cursor problem

Postby grokko » Sun Apr 01, 2018 9:30 am

Hi All,
It seems that the FPS camera which is an animator camera wanted to middle zero
out the mouse...I'm going to make a 'FPS' camera animator based on it to lose
its focus when a dialogue key is set.

Thanx all :)
grokko
 
Posts: 9
Joined: Fri Mar 31, 2017 9:29 pm


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