by CuteAlien » Sun Jul 29, 2012 12:46 am
- Hiding objects is something you code.
- Breakable walls could be tricky as it's not just a physics problem but also a graphicial problem (as 3d objects are empty - they don't have cutting edges when you split them). Often people use particles for that or just create several objects and replace the hit object by that.
- wheels and axil? I guess it's for a car - there's ways to get that working with all of them.
- Stuff like wind is usually always done with animations (overkill to use phycics for that unless you make a game about trees)
- Fabric needs soft body dynamics. I think Bullet has those, ODE to my knowledge not. Don't know about the others.
- Dent-able surface sounds hard. I think the easiest way to do that is replacing the objects by dented objects when they got hit (typically used in racing games). Although I think it's a feature coming soon (seen something in that direction recently in a preview). But cutting edge stuff - fake it.