MD3 workaround

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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markmze
Posts: 24
Joined: Fri Apr 19, 2013 1:09 am

MD3 workaround

Post by markmze »

Hi everybody,
first, i'd like to share with you the solution I found for a workflow of animation/rigging models to md3 using 3DSmax 2011.
It works perfectly.
This is simply called Pop'N'Fresh's MD3 exporter, can be found here : http://www.katsbits.com/tools/
this way you can go through maya and 3DS to M3D via FBX pretty easily.

But I can't manage to use any texture. Does anyone knows how to ? M3D can handle multiple textures for multiple objects, right?
Thanks
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