I'm trying to learn how to export a blender animation into .b3d format with the new converter: http://supertuxkart.svn.sourceforge.net ... runk/util/
But how do I use this? It's a java file... How does this work?


2 TEXS
2 BRUS
NODE: 1 / 2
NODE: 2 / 2
Traceback (most recent call last):
File "/home/sensen/.blender/2.63/scripts/addons/B3DExport.py", line 1493, in execute
write_b3d_file(self.filepath)
File "/home/sensen/.blender/2.63/scripts/addons/B3DExport.py", line 156, in write_b3d_file
temp_buf += write_node(objects) #NODE
File "/home/sensen/.blender/2.63/scripts/addons/B3DExport.py", line 830, in write_node
temp_buf.append(write_node_mesh(obj,obj_count,anim_data,exp_root)) #NODE MESH
File "/home/sensen/.blender/2.63/scripts/addons/B3DExport.py", line 967, in write_node_mesh
temp_buf += write_node_mesh_vrts(obj, data, obj_count, arm_action, exp_root) #NODE MESH VRTS
File "/home/sensen/.blender/2.63/scripts/addons/B3DExport.py", line 1130, in write_node_mesh_vrts
uv = data.uv_textures[iuvlayer].data[face.index].uv1
AttributeError: 'MeshTexturePoly' object has no attribute 'uv1'
location:<unknown location>:-1
location:<unknown location>:-1
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