Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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Last edited by Valor
on Wed Apr 11, 2012 11:06 pm, edited 1 time in total.
- Posts: 40
- Joined: Fri Jul 30, 2010 1:20 pm
Please if you post here then at least give a little more info. Polygon-numbers would be interesting for a start as we're here mostly needing realtime models. Also rendering your models in Irrlicht would be nice so we can see how it will look realtime and also it would give some certainty that the models will work in the engine. And why don't you add a few more export formats? There's always a risk that stuff won't work if it's available in just a single format.
Your models look nice, just if you want to sell them it probably helps if you can also show that they are of actual use for a realtime 3d engine.
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- Location: Tübingen, Germany
the models look pretty high poly to me, and I'm sure its rendered with a non-realtime, ray based renderer such as vray.
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