Interesting 3D images and videos (Not necesarilly Irrlicht)

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.

Postby pippy3 » Fri Mar 18, 2011 10:32 am

REDDemon wrote:I don't think we will have videogames with CryEngine 3 for a long time and when they will come they will need incredible powerfully machines for running.


And aside from the initial "wow factor" what else will it bring to gaming?

Compare how many hours you've played Minecraft and FF7 to how many hours you've played Farcry or UT 3. The gaming mechanics of Crysis was mediocre at best. I've clocked up more hours playing GTA3, which has better gameplay and story.

Real gaming lies in new and edgy mechanics which big studios can't gamble on. That's where we have an upper hand.


I can already see several advantages with Radikalizm's engine: a dream world/ alien world. He can really use that nice atmosphere to his advantage.
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Postby Radikalizm » Fri Mar 18, 2011 1:24 pm

serengeor wrote:
Radikalizm wrote:For those interested, here's a flythrough of my test-scene
http://www.youtube.com/watch?v=jXaTtxjOMx4


Looks nice :wink:
What are those objects at 0:47? skybox?


Those are part of a skydome yes, but I'm planning to make them into background geometry in the future so I can do some animations


pippy3 wrote:And aside from the initial "wow factor" what else will it bring to gaming?


When used correctly these new graphical effects can drag you into gameplay more, the more we go towards photorealism the more you can actually 'believe' what's happening in the game

But ofcourse, if you make a generic shooter like Crysis (which I personally just installed as a benchmark) the graphics will just be there to make it look somewhat nicer

Game studios have such powerful tools these days, but most of them can't look past the base formulas which were set back in the days of Doom or Quake when making an FPS

I can already see several advantages with Radikalizm's engine: a dream world/ alien world. He can really use that nice atmosphere to his advantage


:D
I just need someone who can make some awesome map geometry to actually realize those worlds, my modelling skills do not go past very basic models
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Postby Radikalizm » Fri Mar 18, 2011 9:23 pm

And then there was screen-space water! With many thanks to the lovely people who write awesome articles over at gamedev.net

Doesn't have reflections yet though, going to implement flexible render passes before I implement reflections
Image

I'm getting the feeling like I'm hijacking this thread :D
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Postby serengeor » Fri Mar 18, 2011 9:37 pm

Radikalizm wrote:I'm getting the feeling like I'm hijacking this thread :D

Hijack as much as you want as long as the images are as nice as this one :wink:
Working on game: Marrbles (Currently stopped).
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Postby pippy3 » Fri Mar 18, 2011 10:25 pm

http://www.youtube.com/watch?v=mI7HNfIGhj0

Spline object scattering in Unity3d. Really nice.
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Postby Radikalizm » Sat Mar 19, 2011 3:04 am

And another video, this time to show off the water effect in better detail

http://www.youtube.com/watch?v=Ahj4T5s5TIk
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Postby stefbuet » Sat Mar 19, 2011 11:44 am

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Postby serengeor » Sat Mar 19, 2011 3:26 pm

http://www.youtube.com/watch?v=IdMU48sa ... dded#at=35
It's made by trefall, he wrote a component system and posted it here on our forums:http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=35666&highlight=
The game is also using the component system.

The sun looks pretty nice to me :)
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Postby Radikalizm » Sun Mar 20, 2011 2:43 pm

stefbuet wrote:http://www.youtube.com/watch?v=eia-v1JUfEg&feature=related
lens effects are pretty nice


I wonder how long this engine has been in development, this thing can compete with commercially available rendering technologies
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Postby viejodani » Sun Mar 20, 2011 8:03 pm

What has caught my interest is Overgrowth, just see these two videos

http://www.youtube.com/watch?v=mLIlgXlzXB4

http://www.youtube.com/watch?v=FV2BWlUJfbA
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Postby Radikalizm » Sun Mar 20, 2011 9:55 pm

viejodani wrote:What has caught my interest is Overgrowth, just see these two videos

http://www.youtube.com/watch?v=mLIlgXlzXB4

http://www.youtube.com/watch?v=FV2BWlUJfbA


I think that if you'd give an experienced graphics/games programmer or a team the irrlicht SDK, they could easily get similar or even better results

The landscapes and assets shown are nice, but that's just a matter of having talented artists in your team

The skyboxes were baked, the fog in the background in some scenes looked like just regular fog instead of fog created by Mie scattering, and that kind of ruins the wow-factor for me (although I actually shouldn't say anything since my atmospheric scattering and dynamic skyboxes are still far from perfect)

Not saying that it isnt nice, it does look good, but it doesn't really 'wow' me
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Postby Luben » Sun Mar 20, 2011 11:06 pm

Radikalizm wrote:I think that if you'd give an experienced graphics/games programmer or a team the irrlicht SDK, they could easily get similar or even better results

You could just as well give them any graphics sdk, or even not give them any at all. Since they'd be so experienced that the task would be easy, they could just make a software rasterizer themselves on top of everything. My point is, no.
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Postby Radikalizm » Sun Mar 20, 2011 11:16 pm

Luben wrote:You could just as well give them any graphics sdk, or even not give them any at all. Since they'd be so experienced that the task would be easy, they could just make a software rasterizer themselves on top of everything. My point is, no.


I didn't mean to break down the graphics shown in the vid at all, as I said all of it looks very nice, I'm just saying that with some time and dedication this could be achieved with irrlicht if the people working on it would know what they were doing
No need for flaming
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Postby Luben » Mon Mar 21, 2011 7:02 am

There is not much that can't be done with time and dedication.
What i reacted to was the way you made it sound easy to make something better.
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Postby Mel » Mon Mar 21, 2011 10:17 am

http://santiagong.daportfolio.com/
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