Glitch pictures thread!

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Granyte
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Re: Glitch pictures thread!

Post by Granyte »

REDDemon wrote:lol that planet remembered me a big cutted green apple :D
looool now that you mention it
roelor
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Re: Glitch pictures thread!

Post by roelor »

ent1ty wrote:So yeah, this is what attempting to move faster than light does to you
trust me
Reminds me of that time I set the acceleration of something so high that it went to the coordinates (#INFINITE,#INFINITE), no screenshot tho :C
ACE247
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Re: Glitch pictures thread!

Post by ACE247 »

0:18 Cavity inside the apple
Looks like a worm got there too. :)
hendu
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Re: Glitch pictures thread!

Post by hendu »

Mr. Guard's PhD included a fast approximate SSAO method. It didn't look that good, so I tried to tweak it:

Image

...so I got cool edge detection instead :(
Virion
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Re: Glitch pictures thread!

Post by Virion »

lol at least it's a happy accident. that's a pretty decent edge detection :D
Mel
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Re: Glitch pictures thread!

Post by Mel »

Indeed, tweaking it and inverting the result will definately show a great effect :)
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
REDDemon
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Re: Glitch pictures thread!

Post by REDDemon »

better than my last attemp with gaussian edge detection ;). Even if unwanted that is a great result.
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Granyte
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Re: Glitch pictures thread!

Post by Granyte »

again not a picture but helll it's worth looking at

http://www.youtube.com/watch?v=svdpP1Z9 ... e=youtu.be
hendu
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Re: Glitch pictures thread!

Post by hendu »

Image

I accidentally robot...

Image

Then I accidentally all-seeing eye. Dammit making a good-looking fake reflection is hard ;)
stefbuet
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Re: Glitch pictures thread!

Post by stefbuet »

I'm back to Irrlicht!...

Image
CuteAlien wrote:coders are well-known creatures of the night
Granyte
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Re: Glitch pictures thread!

Post by Granyte »

what were you trying that gave this?
stefbuet
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Re: Glitch pictures thread!

Post by stefbuet »

Adding bounding volumes in deferred lighting, I was debuging the world position of pixels. It should be a nice sphere with black/red/green/yellow corners but a shader mistake added strange artefacts :p
CuteAlien wrote:coders are well-known creatures of the night
RdR
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Re: Glitch pictures thread!

Post by RdR »

Created a DirectX 11 renderer to test the character animation system but shader result is not even close :D

Image

A little better but still not good (mesh stretched):
Image

Anyone suggestions how to fix this btw?
In the second screenshot i'm only uploading a matrix with the translations of the bones (no rotation)
hendu
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Re: Glitch pictures thread!

Post by hendu »

You will never know what this is :P

Image
Marthog
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Re: Glitch pictures thread!

Post by Marthog »

hendu wrote:You will never know what this is :P
A tunnel? A spider web?



Image

I forgot to set a saturation value. It needs to be convert_uchar4_sat instead of convert_uchar4 (OpenCL).
Rust fanboy
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