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Postby serengeor » Sat Sep 18, 2010 5:34 pm

@stefbuet Looks great :)
Whats that red thing rotating around ?
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Postby stefbuet » Sat Sep 18, 2010 5:38 pm

The red area is just not covered by the shadow calculation. In fact as I'm using dual paraboloid mapping, each point light needs 2 renders, 1 render can cover half of the scene, and here I just did 1 render as it was a test case.
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Postby ent1ty » Sat Sep 18, 2010 6:22 pm

stefbuet wrote:In fact as I'm using dual paraboloid mapping, each point light needs 2 renders

I asked about this on IRC and they said it's impossible.
Fools.
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Postby Lonesome Ducky » Sat Sep 18, 2010 6:41 pm

ent1ty wrote:
stefbuet wrote:In fact as I'm using dual paraboloid mapping, each point light needs 2 renders

I asked about this on IRC and they said it's impossible.
Fools.


Who said it was impossible? I was under the impression that dual paraboloid mapping was well known... They should be ashamed :lol:
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Postby ent1ty » Sat Sep 18, 2010 7:10 pm

Well i don't remember exact names, it was like a month ago or so.
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Postby wing64 » Tue Sep 28, 2010 4:32 am

God Tower.
http://www.youtube.com/watch?v=9AnaxGR81XE

Framework: ARSA
Rendering: irrlicht
Physics: PhysX
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Postby Jake-GR » Tue Sep 28, 2010 5:02 am

@wing64:
more closeups of the dancing chick hehe
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Postby Escen » Tue Sep 28, 2010 3:57 pm

@wing64:
This is really nice, on a scale of ten, you got a ten... impressive
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Postby Virion » Wed Sep 29, 2010 7:40 am

wing64 wrote:God Tower.
http://www.youtube.com/watch?v=9AnaxGR81XE

Framework: ARSA
Rendering: irrlicht
Physics: PhysX

wondering... what's the game about? or is it just a demo showing physics?
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Postby Mel » Wed Sep 29, 2010 2:54 pm

It has a bit low resolution. Other than that, it looks awesome :) Good job Wing64!
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Postby wing64 » Thu Sep 30, 2010 2:20 am

Thank you all.
@Virion:
A demo showing physics, shader and sandbox. :D
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Postby Virion » Thu Sep 30, 2010 5:40 am

wing64 wrote:Thank you all.
@Virion:
A demo showing physics, shader and sandbox. :D

i see. i thought it would be a fighting game where the level will shakes and things will fall down for increasing difficulty based on time. :lol:
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Postby Midnight » Tue Oct 05, 2010 2:53 pm

Escen wrote:@wing64:
This is really nice, on a scale of ten, you got a ten... impressive


A TEN!? for what?!

@wing64 - what in the hell is that supposed to be exactly?

@jake-GR - you need to get out more often!
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Postby Murloc992 » Wed Oct 06, 2010 4:36 am

Midnight wrote:
Escen wrote:@wing64:
This is really nice, on a scale of ten, you got a ten... impressive


A TEN!? for what?!

@wing64 - what in the hell is that supposed to be exactly?

@jake-GR - you need to get out more often!


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Postby cobra » Wed Oct 06, 2010 5:59 pm

What Midnight is trying to say is that there is really nothing unique, ground-breaking, or technical in the video. So where the rating comes from is hard to tell.

The artwork is very nice; I'd give that an eight or nine.
Rating as a game, I'd give it zero. It's probably just starting its new life anyway, so that might be a premature rating.

Graphics before game-play is a dead game right off the bat, usually.

Sorry if that sounds harsh.
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