Post Your Irrlicht Screenshots / Render Here.

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.

Re: Post Your Irrlicht Screenshots / Render Here.

Postby CuteAlien » Wed Aug 01, 2012 5:41 pm

@REDDemon: Hehe, didn't know that. In this case it can certainly be seen as a hommage to 2001 :-)
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby Granyte » Thu Aug 02, 2012 5:08 am

I fixed an issue that caused the dx9 device to reset and erase the rtt.


inside the moon atmosphere
Image

Outside the moon atmosphere
Image
I also partly fixed vertex texture in DX9

Image

i just need some specification on how i should build the patch to get it integrated into irrlicht
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby REDDemon » Thu Aug 02, 2012 5:15 am

nice hommage :)

ahh.. missing like button for these screenshots XD
OpenGL is not hard. What you have to do is just explained in specifications. What is hard is dealing with poor OpenGL implementations.
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby hendu » Thu Aug 02, 2012 9:58 am

Those LOD seams bother me ;)
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby CuteAlien » Thu Aug 02, 2012 10:45 am

Granyte wrote:I fixed an issue that caused the dx9 device to reset and erase the rtt.
<snip some nice screenshots>
i just need some specification on how i should build the patch to get it integrated into irrlicht

Post it on the patch-tracker and maybe add a thread on the forum about it, that's pretty much it. Smaller patches and patches explained well & tested and maybe even with an example to reproduce get applied faster (because otherwise the first step for us is often that we have to write an example first to reproduce whatever is said to be the problem which turns out to be not a problem at all in the majority of cases unfortunately, certainly not saying this is the case here just telling you the ugly reality of things). Additional nagging maintainers once in a while (by updating the forum post for example and asking what's going on) might (unfortunately) also help sometimes (we always have way more on our todo's than we can work off, but we try go give stuff people really need a high priority usually - which again is a little tricky as everyone needs his own fixes most, etc...).

Ah ... that was probably a too detailed answer, sorry ;-)
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby Granyte » Thu Aug 02, 2012 3:26 pm

i'm not sure it was a problem it's just that the dx9 driver reset the first time you draw to the screen and this way erasing the content of the RTT and i was filling my first level heightmap befor rendering so they were getting erased.

i have no idea why it's doing this or how to stop it so i simply added a draw to scren call befor rendering my heightmap.


what i have a patch for is vertex texture and 16 texture in dx9 and there is already a thread for both of these issue




The lod seams will get fixed in time i completly changed the way my mesh was built 6 time in the last month
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby hendu » Sun Aug 05, 2012 9:59 pm

I'm back to dominate again ;)

I now have clouds, boring old two levels of noise so far. Seems I currently can't into white clouds:
Image

But I'm completely in love with the dark clouds:
Image
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby hendu » Mon Aug 06, 2012 3:09 pm

After some tweaking, the whiteys are starting to look watchable too.

Image
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby fmx » Mon Aug 06, 2012 3:34 pm

still in a single draw call?
impressive work either way :)
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby hendu » Mon Aug 06, 2012 8:09 pm

Yeah, it all still renders in a single drawcall. Though the two cloud layers are generated in a different draw call, but that only happens once per game-day.
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby Granyte » Tue Aug 07, 2012 5:05 pm

That's preaty nice.

I'm looking to integrate clouds in my planetary renderer but i have a zfighting issue
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby hendu » Tue Aug 07, 2012 7:47 pm

Since you can fly through them, you'll need volumetric (3d) clouds. I'm only on the planet surface, I can get away with textures ;)
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby Granyte » Wed Aug 22, 2012 8:22 am

Since i had no idea how to build the clouds i started giving a second tough at the place holder star and though about updating the renderer and here is the result a K2 class star

Image

the generator can likely generate any star in the main sequence i now have a couple detail about the visual to work out and it should be good to go

Image

B4 star and two planet

Image

A Planet rising at the horizon
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby hendu » Wed Aug 22, 2012 8:53 am

I can't see any images in your post, FWIW. (I have all Facebook IPs blocked, and you're hosting those there)
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Re: Post Your Irrlicht Screenshots / Render Here.

Postby Granyte » Wed Aug 22, 2012 11:55 am

I will re upload them to my blog when will do a blog post abot my progress.
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